The Boot
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The Boot
- 5.2m Range
- Fast
- Melee Skill
- Skill Type: Spear
- A powerful kick which interrupts inductions.
- ... % of Main-hand Damage
- Interrupts Inductions
- Cost: [68 at Level 150] Power
- Requires:
- Clears All Gambits
- Cooldown: 0.8s
General Information
Class: Warden
Level: 3
This is the version of The Boot in the In the Fray stance. In the Assailment stance, the skill becomes Ranged Boot.
Tactical Information
If you want to interrupt an enemy induction, the skill Shield-slam can sometimes be more useful; it does not need to be built before being executed, and is also 'Immediate'. However, that comes at the cost of a cooldown – which this Gambit does not have.