Vicious Claws

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Vicious Claws
  • 3.5m Range
  • Immediate
  • Melee Skill
  • Skill Type: Any Form
  • A savage attack that deals damage to your enemy, interrupting their action. Provides additional effects based on your specialization.
  • ...% of Main-hand Damage
  • Interrupts Inductions
  • Cost: 10 Wrath
  • Cooldown: 12s

General Information

Class: Beorning

Level: 20

Additional Information

This skill has addtional effects based on the chosen specialization. As of Update 37.1 the description of Vicious Claws: Roar is incorrect. It no longer provides additional Miss Chance as Mark of Beorn was removed from the game.

The Hide (blue) The Claw (red) The Roar (yellow)
Vicious Claws: Hide
  • 3.5m Range
  • Immediate
  • Melee Skill
  • Skill Type: Any Form
  • A savage attack that deals damage to your enemy, interrupting their action.

    Generates threat.
  • ...% of Main-hand Damage
  • Interrupts Inductions
  • Cost: 10 Wrath
  • Cooldown: 12s
Vicious Claws: Claw
  • 3.5m Range
  • Immediate
  • Melee Skill
  • Skill Type: Any Form
  • A savage attack that deals damage to your enemy, interrupting their action.

    Deals increased damage
  • ...% of Main-hand Damage
  • Interrupts Inductions
  • Cost: 10 Wrath
  • Cooldown: 12s
Vicious Claws: Roar
  • 3.5m Range
  • Immediate
  • Melee Skill
  • Skill Type: Any Form
  • A savage attack that deals damage to your enemy, interrupting their action.

    Costs less Wrath
  • ...% of Main-hand Damage
  • If Mark of Beorn is present:
  • Duration: 8s
  • +5% Miss Chance
  • Interrupts Inductions
  • Cost: 5 Wrath
  • Cooldown: 12s

Tactical Information

Since Update 30: Vicious Claws (tank version only) can no longer miss, nor be blocked, parried, or evaded.