Twisted Armour
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Twisted Armour I
- This enemy gains increased mitigation the longer it stays within the area.
- -10% Incoming Melee Damage
-10% Incoming Ranged Damage
-10% Incoming Tactical Damage - Duration: 4s
Twisted Armour II
- This enemy gains increased mitigation the longer it stays within the area.
- -20% Incoming Melee Damage
-20% Incoming Ranged Damage
-20% Incoming Tactical Damage - Duration: 4s
Twisted Armour III
- This enemy gains increased mitigation the longer it stays within the area.
- -30% Incoming Melee Damage
-30% Incoming Ranged Damage
-30% Incoming Tactical Damage - Duration: 4s
Twisted Armour IV
- This enemy gains increased mitigation the longer it stays within the area.
- -40% Incoming Melee Damage
-40% Incoming Ranged Damage
-40% Incoming Tactical Damage - Duration: 4s
Twisted Armour V
- This enemy gains increased mitigation the longer it stays within the area.
- -50% Incoming Melee Damage
-50% Incoming Ranged Damage
-50% Incoming Tactical Damage - Duration: 4s
Twisted Armour VI
- This enemy gains increased mitigation the longer it stays within the area.
- -60% Incoming Melee Damage
-60% Incoming Ranged Damage
-60% Incoming Tactical Damage - Duration: 4s
Twisted Armour VII
- This enemy gains increased mitigation the longer it stays within the area.
- -70% Incoming Melee Damage
-70% Incoming Ranged Damage
-70% Incoming Tactical Damage - Duration: 4s
Twisted Armour VIII
- This enemy gains increased mitigation the longer it stays within the area.
- -80% Incoming Melee Damage
-80% Incoming Ranged Damage
-80% Incoming Tactical Damage - Duration: 4s
Effect Information
This effect is present on mobs inside Delving Missions, after a cursed hotspot is summoned. You need to move these mobs outside the hotspot as soon as possible, because the effect will tier-up rapidly.
Quest Information
This effect is present on Creatures during Delving Missions of tier 10 and higher, when Variant 1 - Malice 10 or Variant 5 - Malice 10 is active.