The South Wind

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The South Wind
  • 30m Range
  • Tactical Skill
  • Max Targets: 7
  • Radius: 10m
  • Induction: Fast
  • Skill Type: Buff, Shanty
  • Sing to the South Wind, which helps to quicken the pace of you and your allies.
  • Restores 2% of maximum Morale
  • Effects applied to the Raid within 10 metres:
    +35% Run Speed
  • Duration: 13s
  • Effects applied to the Fellowship within 20 metres:
    Heals ... Morale initially.
    Heals ... Morale every 3.0 seconds for 9 seconds
  • Cost: [202 at Level 150] Power
  • Attunes: 2
  • Cooldown: 1mHeal

General Information

Class: Mariner

Trait Tree: The Shanty-caller

Rank Needed: 20+

Trait Interaction

  • The  Relaxing Wind trait (The Shanty-caller, fourth tier) adds a self-heal effect to this skill, which is a percentage of the character's morale.
  • The  Many Hands trait (The Rover, fourth tier) adds a Fellowship-wide power restoration to this skill. Although the lower ranks of Many Hands bestow only a percentage chance of power restoration (only the max rank is 100%), the effect shows on the tooltip of this skill, without any reference to probability.