Improved Guardian's Defence

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Improved Guardian's Defence
  • Melee Skill
  • Induction: 2s
  • This stance focuses your defences on blocking attacks. Causes enemies that attack you to continue to attack you or they will be snared.
  • +5% Block Chance
  • -5% Shield wear from Hits
  • +2.5% Partial Block Mitigation
    +2.5% Partial Block Chance
  • Attackers must continue attacking the Guardian or they will be Snared.
  • Toggle Skill
  • Cooldown: 4.3s

General Information

Class: Guardian

Level: 74

Training Price: 547 Silver 60 Copper 

Training this skill will replace Guardian's Defence.

Effects

The Guardian gains the Reactive Snare effect while this stance is active.

Targets who hit a Guardian with this stance active receive the Pending Fear effect.

Tactical Information

Enemies who hit the Guardian will receive the Pending Fear effect. If they fail to hit the guardian in the next 6 seconds, they will receive the Hounding Fear debuff, which slows their movement speed by 30% for 6 seconds. If they do manage to hit the guardian again while under the effect of Pending Fear, the Pending Fear debuff is refreshed.

Since the debuff is a timer triggered simply by hitting the guardian, the enemy doesn't necessarily need to lose aggro on the guardian to get snared. If it is unable to hit them, through stuns, kiting, or avoidance, it will be snared once the debuff runs out. However, this also means that an enemy won't be snared simply by aggroing a different target. Instead, it will still take 6 seconds from the last hit on the guardian until they are snared.