Traits

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Character Topics: Classes, Races, Traits, Skills, Stats, Equipment


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Traits are character enhancements that are gained by completing deeds. There are four different types of traits which you can mix and match to personalize your character and optimize him for combat.


Equipping Traits

Although your character can earn dozens of different traits (see Trait Types below), you may only equip a limited number of traits at one time. Upon starting the game, you will not have any trait "slots" available to you. As your character gains levels, those slots will automatically open up one at a time, per the levels in the table below.

Once you have earned some traits you need to visit a bard to equip them. Bards can only be found in major cities (see bards for a list of names and locations). Speaking to the bard allows you to drag and drop your available traits into the available slots. Once you are satisfied with your configuration, you must confirm this configuration with the bard and pay a fee to finalize your changes. The fees vary depending on the level and desirability of the traits that you have changed or added.

There is no limit to the number of times you may change your equipped traits.

Slot 1 Slot 2 Slot 3 Slot 4 Slot 5
Virtues L:7 L:9 L:11 L:17 L:23
Race L:13 L:19 L:25 L:31 L:37
Class L:15 L:21 L:27 L:33 L:39
Legendary L:41 L:45
L:? Trait slots become available at this level.

Trait Types

Every character has four types of traits that can be earned: Virtues, Race Traits, Class Traits, and Legendary Traits (which are a special subtype of Class traits).

Virtues

Virtue traits are available to all characters. Most virtues give enhancements which improve your character's combat abilities (e.g., increase to power regeneration, or increase chance to evade damage). Virtues are typically acquired by completing deeds.

Upon completing the introductory instance, your character will automatically acquire deeds as her or she accomplishes different goals in the game. Most deeds are tiered; the reward for the first a deed is generally a title; after that, each deed tier will award an increase to a particular virtue trait. Virtues, once acquired, can be improved by completing additional deeds.

For a full list of effects given by every tier of every virtue, as well as the deeds that advance each virtue, visit the Virtues page.

For a clickable list of individual virtue ranks, visit the Category:Virtues page.

To learn which virtues will affect a particular stat or characteristic, check the Virtue effects table.

The following virtues were available as of November 2007:

Charity Compassion Confidence Determination
Discipline Empathy Fidelity Fortitude
Honesty Honour Idealism Innocence
Justice Loyalty Mercy Patience
Tolerance Valour Wisdom Zeal

Racial Traits

Racial traits are unique to each race. These traits will begin to be available at around level 13. Most racial traits will provide your character with a special skill or fast travel ability (e.g., Return to Rivendell).

Dwarf

For details see Dwarf Traits


Trait Description
Fateful Dwarf Impoved Fate (+20)
» Source (requires level 13): Enmity of the Goblins I (50)
Return to Thorin's Gate This enables you to go home to Thorin's Gate
» Source (requires level 29): Enmity of the Goblins II (100)
Image:Hunker Down-icon.png Hunker Down +75% Common, Shadow and Fire mitigation for 10s - Endurance of Stone
» Source (requires level 35): Enmity of the Goblins III (250)
Head-butt Grants a short-range attack - Head-butt
» Source (requires level 13): Enmity of the Dourhands I (50)
Guile and Might Bonus +5% to damage of red and yellow conjunctions
» Source (requires level 19): Enmity of the Dourhands II (100)
Dwarf Axe-damage Bonus Adds 2.0% to 1H and 2H Axe Damage
» Source (requires level 25): Enmity of the Dourhands III (250)
Dwarf-endurance Enables the ability Dwarf-endurance
» Source (requires level 30): Enmity of the Trolls I (100)
Shield Brawler Adds 2% to block chance
» Source (requires level 35): Enmity of the Trolls II (150)

These are obtained via completion of Dwarf Racial Deeds.

Elf

For details see Elf Traits


Trait Description
Sylvan Shadows Enables Stealth Movement
» Source (requires level 13): Enmity of the Goblins I (50)
Tactics and Conviction Bonus 5.0% increase on blue/green conjunction choices
» Source (requires level 19): Enmity of the Goblins II (100)
Elf Bow-damage Bonus Adds 2.0% to Bow Damage
» Source (requires level 25): Enmity of the Goblins III (150)
Friend of Man Improved Fate (+20)
» Source (requires level 13): Enmity of Orcs I (50)
Return to Rivendell This enables you to go home to Rivendell
» Source (requires level 29): Enmity of the Orcs II (100)
Eldar's Grace +75.0% chance to parry for 10 seconds, 1hr cooldown
» Source (requires level 35): Enmity of the Orcs III (250)
Elf One-handed Sword Damage Bonus Adds 2.0% to One-handed Sword Damage
» Source (requires level 30): Enmity of Drakes I (100)
Power of the Eldar Adds a bonus to your fellowships power
» Source (requires level 35): Enmity of Drakes II (150)


These are obtained via completion of Elf Racial Deeds.

Hobbit

For details see Hobbit Traits


Name Description
Hobbit-stature Adds 20 to your might
» Source (requires level 13): Enmity of Spiders I (50)
Return to Michel Delving Gives you the Return to the Shire skill allowing for teleport to Michel Delving
» Source (requires level 29): Enmity of Spiders II (150)
Hobbit-stealth Gives you a stealth-ability, Hobbit-stealth
» Source (requires level 29): Enmity of Goblins I (50)
Hobbit-silence Gives a feign death ability, Hobbit-silence
» Source (requires level 35): Enmity of Goblins II (100)
Stoop for a Stone Gives the Throw Stone skill
» Source (requires level 13): Enmity of Wolves I (50)
Guile and Conviction Bonus Increases your conjunction DoT and healing by 5%
» Source (requires level 19): Enmity of Wolves II (100)
Hobbit Club-damage Bonus Increases your 1H & 2H club damage by 2%
» Source (requires level 25): Enmity of Wolves III (150)
Image:18x-Hobbit-resilience_icon.png Hobbit-resilience Gives your fellowship a non-stacking hope buff, Hobbit-resilience
» Source (requires level 35): Enmity of the Spiders III (250)


These are obtained via completion of Hobbit Racial Deeds.

Man

For details see Man Traits


Name Description
Man of the Fourth Age Adds 20 to your will
» Source: Enmity of the Wargs I (50)
» Killing the lvl 16 Wargs behind the Forsaken Inn in Lone Lands fulfills this requirement
» may begin at level 13
Return to Bree Allows you to teleport back to Bree
» Source: Enmity of the Wargs II (150)
» may begin at level 29
Duty-bound Adds a bonus to your fellowships morale.
» Source: Enmity of the Wargs III (150)
» may begin at level 35
Upper-cut Gives you a 3 foot ranged melee -ability
» Source: Enmity of the dead I (50)
» Killing the Lvl 16 Wights in Barrow Downs fulfills this requirement
» may begin at level 13
Tactics and Might Bonus Gives a 5% bonus to Conjunction heals and damage ability*
» Source: Enmity of the Dead II (100)
» may begin at level 19
Man Sword-damage Bonus Gives a 2% bonus to 1h and 2h sword damage
» Source: Enmity of the Dead III (150)
» may begin at level 25
Balance of Man Gives a 1% bonus to evade, parry, and block
» Source: Enmity of the Hillmen I (150)
» may begin at level 30
Strength of Morale Restores 3000.0-3005.0 Morale
» Source: Enmity of the Hillmen II (250)
» may begin at level 35


These are obtained via completion of Man Racial Deeds.

Class Traits

Like racial traits, class traits are unique to each class. These traits will begin to be available around level 10. Class traits provide the most significant enhancement to your skills, at lower levels, and the greatest opportunity to tailor your character to your preferred play style.


Burglar

Name Level Source Description Line Bonus
Cunning Wound 2 500 Cunning Attacks +25% on Cunning Attack-DoT Burglar Skills: +1% Crit
Swift and Subtle 2 1,250 Subtle Stabs Increases your Subtle Stab by 10% Burglar Skills: +1% Crit
Hidden Dagger 4 300 Specials from Stealth While stealthed, gain +hit & -5% to target's defenses +3% Positional Damage Multiplier
Perplexing Riddle 8 200 Riddles Riddle cannot be broken by damage for first 5s +10 Agility
Side-step 12 Evade 1,250 times +3% evade +10 Agility
Focused Eye 12 750 Aims Aim recovers in 1 minute Burglar Skills: +1% Crit
Ambidextrous 15 A Thief in the Night +15% off-hand damage Burglar Skills: +1% Crit
Trickster 16 1000 Dust in the Eyes tricks Your Trick: Dust in the Eyes is now an AOE Mischievous Glee: +2% healing & +1 tick
Footpad 20 500 Diversions +2 to your stealth level +3% Positional Damage Multiplier
Strike from Shadows 20 150 crits from stealth +5% crit when stealthed +3% Positional Damage Multiplier
Disabling Attack 20 600 disable tricks Trick: Disable affects increased to 20% Mischievous Glee: +2% healing & +1 tick
Opportunist 26 350 Counter Defence Tricks Increases the effect of Trick: Counter Defence Mischievous Glee: +2% healing & +1 tick
Appraising Eye 30 A Burglar's Errand Reveal Weakness increased to 10% +10 Agility
Leaf Walker 30 250 Hide in Plain Sights Increases your movement speed while sneaking +3% Positional Damage Multiplier
Overwhelming Odds 30 150 Conjunctions Increases the output of your conjunctions +10 Agility
Blind Fury 39 400 uses of Trick Enrage Forces ranged attackers to come to melee range Mischievous Glee: +2% healing & +1 tick
Exposed Throat (Legendary) 39/41 Complete the book Expert's Guide To Dirty Fighting Potential Conjunction starter -
Flashing Blades (Legendary) 39/41 Complete the book Book of Knives Additional attack after Double-edged Strike -
Sweep the Knee (Legendary) 39/41 Complete the book Knee Breaker's Manual Trip no longer breaks stealth, cooldown is reduced -
Stick and Move (Legendary) 45/50 Complete the level 50 class quests Evading starts critical response chain -


Captain

Name Level Source Description Line Bonus
Captain's Hope The Captain's Banner of Hope evokes greater effects upon the captain's allies.
Captain's Valour The Captain's Banner of War evokes greater effects upon the captain's allies.
Captain of War War-cry now decreases attack duration by 15% (was 10%), reduces Mark skills cooldown
Defiance Longer Last Stand Increases Fear Resistance
Expert Attacks Increases Critical Hit Chance Increases Might
Fear No Darkness Use Words of Courage 500 times Your words of courage greatly increases the Morale of your allies.
Focused Strikes Reduces miss chance Increases Fear Resistance
Loyalty Use Call To Arms: Herald of War 60 times. Increases Herald armour Increases Fear Resistance.
Now for Wrath Rallying Cry now heals Power Increases Power
Renewed Voice Reduces Battle-Shout cooldown Increases Might
Strong Voice Use Muster Courage during battle 200 times. The power costs of your cries and shouts are reduced.
Subtle Command Use Cries to good effect 2000 times. Reduces your threat Increases Fear Resistance
Turn of the Tide Afflict enemies with Routing Cry 250 times. Routing Cry deals more damage and now stuns foes for 3 seconds Increases Might.
Defy Corruption (Legendary) 39/41 Complete the Book The Candles Flame Your Escape from Darkness ability is greatly improved and your Cry of Vengeance will revive one additional ally -
Oathbreakers Shame (Legendary) 39/41 Complete the Book Book of Oaths You levy a curse upon your foe which increases the damage you can do to it. -
Shield of the Dúnedain (Legendary) 39/41 Complete the Book Treatise of Valour You are able to afford protection to one of your companions, but at the cost of half your power. -
In Defense of Middle Earth (Legendary) 45 Level 50 class quests Your very presence inspires those around you to perform better in combat. -


Champion

Name Level Source Description Line Bonus
At the Ready You are able to more effectively block attacks. +2.0% Block Chance. Increases Vitality by 10.
Blood-Lust Your Wild Attack now generates 1 additional Fervour after a Critical Hit. Increases Fervour Damage Bonus by 1.0%.
Braced Against Defeat Your Bracing attack provides additional morale for yourself increasing a small amount for each enemy around you. Increases Area of Effect Skill Damage by 2.0%.
Call of the Wild Your Wild Attack more effectively draws your enemy's attention to yourself. Increases Vitality by 10.
Deadly Strikes 5 Your damage multiplier for scoring Critical Hits is increased for: Brutal, Ferocious, Merciful, Relentless and Savage Strike. +25% Critical Damage Modifier for All Strike Skills. Increases Fervour Damage Bonus by 1.0%.
Deep Strikes On a Critical Hit, the following skills will now apply a bleed: Brutal, Ferocious, Merciful, Relentless and Savage Strike. Increases Fervour Damage Bonus by 1.0%
Eye of the Storm Your Blade-storm costs and requires only 3 Fervour to execute. Increases Area of Effect Skill Damage by 2.0%.
Fervent Rage Your Battle-frenzy generates 5 Fervour, totally filling your Fervour meter. Increases Might by 10.
Flurry of Blows 5 Flurry now lasts 30 seconds and gives 20.0% attack speed. Increases Might by 10.
Heavy Shield Use You have the ability to wield heavy shields. Increases Vitality by 10.
Patience Your Exchange of Blows executes more often and more effectively draws your enemy's attention to yourself. Increases Vitality by 10.
Stalwart Blade Your Blade-wall generates 1 Fervour for every succesful attack. Increases Area of Effect Skill Damage by 2.0%.
Swift to Anger Your Swift Strike skill generates 1 additional Fervour on Critical Hits. Increases Might by 10.
Time of Need Dire Need now increases your Fervour by 5 and recovers 5 minutes faster. Increases Might by 10.
Vicious Strikes Your chance of scoring a Critical Hit is increased for: Brutal, Ferocious, Merciful, Relentless and Savage Strike. Increases Fervour Damage Bonus by 1.0%.
Winds of the Storm Your Blade-storm now affects up to 10 targets. Increases Area of Effect Skill Damage by 2.0%.
Explosion of Blades (Legendary) 39/41 Complete the book The Artisan Blade A full area-of-effect attack that inflicts huge damage, while drawing the attention of your enemies to yourself. -
Ferocious Strikes (Legendary) 39/41 Complete the book The Tome of Swords You make an aggressive triple attack that draws the enemy's attention to yourself. -
Fight On! (Legendary) 39/41 Complete the book The Joy of Battle A cry of defiance that robs enemies of their ability to use Power and transfers it to you. -
Controlled Burn (Legendary) 45 Complete the level 45 class quests Your damage and Power recovery are increased. -


Guardian

Name Level Source Description Line Bonus
Stinging Blow 1 -3.0 Sting Skill Reset, +10.0% Sting Damage +10 Might
Guardian's Ward 1 Increases your natural damage mitigation Increase Threat
Defensive Expertise 3 +3.0% Block, +130 Armour Increase Threat
Reactive Block 4 Damage your attacker whenever you Block +10 Might
Harasser 6 Vexing Blow hits three targets +10 Vitality
To the Rescue 12 +5.0% Run Speed +10 Vitality
Deflected Blows 15 Class quest Regenerate some Power whenever you Block
Controlled Breathing 16 Catch a Breath heals additional Morale and also heals Power
Stoic 20 +15 Vitality, +15 Fate Increase Threat
Quickness 20 -5.0% Attack Duration, +10 Might None
Selfless Defense 24 Your Protection ability lowers the threat of the target Increase Threat
Grim Challenge 26 -15.0 Challenge skill Reset +10 Vitality
Heat of Battle 28 +3.0 Retaliation Response Time
Brave Heart 30 -90.0 Warrior's Heart Skill Reset, +3.0 Shield-Swipe Response Time
Strong Lungs 34 -150.0 Deep Breath Skill Reset +10 Might
Challenge the Darkness (Legendary) 39/41 Complete the book The Final Word Taunt with +5.0% Parry Chance, +5.0% Block Chance -
Guardian's Threat (Legendary) 39/41 Complete the book A Shield-maiden's Song +20.0% Perceived Threat -
Shield Smash (Legendary) 39/41 Complete the book The Best Defence Taunt -
To the King (Legendary) 45 Complete the level 45 class quests Powerful attack -


Hunter

Name Level Source Description Line Bonus
Barbed Fury 1 Strike enemies with Barbed Arrow 750 times Wounds caused by your Barbed Arrow bleed more profusely. Ranged Offense Damage increased 2.0%
Rapid Recovery 1 Strike enemies with Swift Stroke 500 times All of your melee skills recover more quickly than before. Subtracts 1.2 from Skill Reset Time. Ranged Critical Hit Chance Mod increased 1.0%
Sturdy Traps 1 Set traps for your enemies 350 times It is more difficult for enemies to break free of your traps. Ranged Critical Hit Chance Mod 1.0%
Swift and True 1 Strike enemies with Swift Bow 1000 times Your Swift Bow inflicts greater damage to your enemies. Ranged Offense Damage increased 2.0%
Hail of Arrows 10 Strike enemies with Rain of Arrows 500 times You have a greater chance of landing Critical Hits with your Rain of Arrows. Ranged Offense Damage increased 2.0%
Heightened Senses 10 Use tracking skills 500 times Your exceptional senses allow you to track creatures over a greater distance, even if they are using Stealth, and to more easily detect creatures using Stealth. Ranged Critical Hit Chance Mod increased 1.0%
Strong Draw 10 Use Penetrating Shot 600 times Decreases focus cost of Penetrating Shot by 1. Power Regeneration in Combat increased by 0.3 per-second
Arrow Storm 20 Strike enemies with Rain of Arrows 600 times The Focus cost for your Rain of Arrows is reduced by 1. Power Regeneration in Combat increased by 0.3 per-second
Deadly Precision 20 Land critical hits with your bow skills 500 times When you land a Critical Hit with a ranged attack, your Focus (Aim) increases by +1. Barbed Arrow induction time reduced 0.1s; Swift Bow induction time reduced 0.1s
Deep Concentration 20 Use Intent Concentration 150 times Your Intent Concentration also restores some Power, in addition to its normal effects. Power Regeneration in Combat increased by 0.3 per-second
True Shot 20 Strike enemies with Penetrating Shot 1000 times The Hunter's Penetrating Shot pierces more deeply through an enemy's armour, ignoring more of the armour's damage mitigation. Subtracts 8.0% from Target's mitigation to this attack. Ranged Offense Damage increased 2.0%
Graceful Draw 30 Strike enemies with your bow skills 6000 times Your Endurance Stance further reduces the Power cost of your ranged skills. Adds 0.3 to Power Regeneration in Combat
Stealthy Shot 30 Use Beneath Notice 150 times When you use Beneath Notice, you draw even less attention from your enemies. Ranged Critical Hit Chance Mod increased 1.0%
Swift Recovery 30 Use Needful Haste 125 times Your Needful Haste and Intent Concentration recover more quickly. Reduces recovery time of Needful Haste and Intent Concentration by 60.0s, Barbed Arrow induction time reduced by 0.1s, Swift Bow induction time reduced by 0.1s
Fast Draw 15 Complete lvl 15 Hunter quest You are able to release your Barbed Arrow and Swift Bow more quickly. Barbed Arrow induction time reduced 0.1s; Swift Bow induction time reduced 0.2s
Enduring Precision 30 Complete lvl 30 Hunter quest Your focus increases 1 every 5 seconds while you are in a Precision Stance Barbed Arrow induction time reduced 0.1s, Swift Arrow induction time reduced 0.1s
Bard's Arrow (Legendary) 39/41 Complete the book A Shot in the Dark Ranged weapon +12 damage; Adds 1 Focus; causes Fear -
Press Onward (Legendary) 39/41 Complete the book The Way of the Hunter +3000 - 3005 Morale; +3000 - 3005 Power -
Rain of Thorns (Legendary) 39/41 Complete the Book The Furthest Charge Roots for up to 30s (max 5 targets) -
Bow of the Righteous (Legendary) 45/50 Complete the level 50 class quests Recovers power with each successful ranged attack -


Lore-master

Name Level Source Description Line Bonus
Awareness of Body 100 Wisdom of the Councils Reduction to the morale costs on overt displays of magical power.
Beast-lore 300 Sign of the Wild: Rage The Combat Prowess of your pets are increased.
Deep Lore 500 Fire-lore / Wind-lore / Herb-lore Increases number of targets for Lore Skills (herbs, fire, and wind)
Dúnadan-learning 1000 Sign of Power: Command / Sign of Power: Wizardry Increased duration and effectiveness of signs
Flame of Anor 30 level 30 class quest Increased damage of fire-based skills
Hardy Bear 15 level 15 class quest The Power of your bear-friend is increased
Harmony with Nature 400 Cracked Earth Bonus to power costs on avert displays of magical power
Healer 250 Leechcraft You are more adept at healing others.
Knowledge of the Past 300 Ancient Wisdom All of your skills have a chance to restore a small amount of Power
Light of Hope 600 Beacon of Hope Improved Beacon of Hope
Magic Adept 750 Share the Power All your magical skills have a lower cost to your power
Master of Beasts 500 Sign of the Wild: Protection Improved Signs of the Animals
Master of the Staff 600 Staff-Strike Improved Staff-Strike
Power and Wisdom 250 Power of Knowledge Improved Ancient Wisdom and Power of Knowledge
Proof Against All Ills 300 Tend the Sick Tend the Sick and Leechcraft have an area effect, and Leechcraft can be used in combat
Subtlety of Wisdom 400 Blinding Flash Reduced threat for using skills
Sword and Staff (Legendary) 39/41 Complete the book Lore of the Blade Allows dual wielding of sword and staff, adds to melee offense and defense -
March of the Ents (Legendary) 39/41 Complete the book Of Leaf and Twig AoE melee attack -
Noble Savage (Legendary) 39/41 Complete the book The Book of Beasts Your pets have better morale, attack increase and defensive capabilities -
Eagle-Friend (Legendary) 45/50 Complete the level 50 class quests You are a friend of the Eagles and may summon one to aid you -

Helpful thread on Lore-master traits on Turbine's forums.

Minstrel

For details see Minstrel Traits

Minstrel Class Traits

Name Description
Battle-hymn Increased regeneration in combat from Anthem of the Valar
Focused Performance Decreases chance of skill disruption
» Source: Evade enemy attacks 300 times
Graceful Demeanour Better Enlivening Grace and Rally!
» Source: Use Enlivening Grace 100 times.
Glorious Anthem** Increased duration of Anthems
Harmonious Melody Increased time to play Ballads
» Source: Play Ballads 1500 times
Heralded Saviour Better Song of Aid
» Source: Use Song of Aid 400 times
Herald's Hammer Better Herald's Strike
» Source: Use Herald's Hammer 700 times
Life-singer Reduced Power cost for Morale-renewing skills
» Source: Use healing spells 1000 times.
Light in the Dark Increases damage for Tier 1 and Tier 2 ballads
» Source: Use Ballad of Resonance 1000 times.
Medium Armour-use* Allows wearing of Medium Armour
» Source: Complete level 15 quest.
Powerful Voice Decreased Cries cost
» Source: Use your Cries 300 times
Silver Tongue Faster Song recovery
» Source: Use Cry of the Chorus 500 times
Smooth Voice Increases specific ballad effect durations
» Source: Use Piercing Cry 600 times.
Strength of Voice Increases Tier 3 ballad durations
» Source: Use Ballad of War 500 times
Subtle Movements Decreases Threat from skills
» Source: Use Song of Soothing 300 times
Unrelenting Stuns enemy when Piercing Cry crits
» Source: Land critical hits with Piercing Cry 100 times
* - Reward from A Song for the Company quest
** - Reward from A Minstrel's Hope quest

Minstrel Legendary Traits

Name Description Source
Rally! Grants the Rally! skill Melodies of the Valar Book
Song of the Hopeful Heart Grants the Song of the Hopeful Heart skill The Rising Chord Book
Anthem of the Wizards Grants the Anthem of the Wizards skill Valour's Marches Book
Fellowship's Heart Grants the Fellowship's Heart skill


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