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The
Captain is a masterful leader, a commanding presence who strengthens his allies, but he is also skilled in the use of arms. His battle cries strike fear into the hearts of his enemies, while his allies rally to his banners of war.
Available Races: Man
Role
Captain in the North Star armour set
Buffer / Pets: The armoured Captain possesses some of the most potent enhancements to the heroes of Middle-earth, this makes the Captain a key member of any fellowship. The Captain's ability to summon a Herald pet at later levels, plus the ability to bring fallen heroes back into the fight, make it a desired group class.
Jack of All Trades: The Captain has a hand in just about every job for a group. Alone a Captain is a capable warrior and healer, but in a group, he improves a fellowship to an exceptional level. Though he isn't the best in any one area (even when he is traited that way), he can fill just about any role in a group to a limited extent. Equipped with a Herald and plenty of offensive and defensive capabilities, the Captain is a class that requires some thought and focus to mastering.
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Armour and Weapons
From the start Captain can wear Light and Medium Armour. At level 15 Captain can train to use Shields and at level 20 Heavy Armour.
Captains are innately able to use following melee weapons:
At level 10 a Captain can train to use a Spear and at level 15 - the Halberd.
Captains cannot dual wield weapons. They also cannot use Heavy Shields, Two-Handed Staves and ranged weapons.
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Abilities and Skills
| Active Skills of a Captain
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| Race of Man Active Skills
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| Passive Skills of a Captain
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Deeds
- For details see Captain Deeds
- Note: Class deeds can only be initiated after leaving the introduction area.
| Captain Deeds
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| Name | Level | Task | Limit | Reward
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| Focused Strikes | 1 | Land blows with Defensive Strike (500) | 165 | Focused Strikes
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| Renewed Voice | 1 | Use Battle-Shout (650) | 225 | Renewed Voice
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| Captain of War | 4 | Use War-cry (300) | 100 | Captain of War
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| Turn of the Tide | 8 | Afflict enemies with Routing Cry (250) | 85 | Turn of the Tide
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| Captain's Valour | 10 | Summon your Herald of War (60) | 30 | Captain's Valour
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| Fear No Darkness | 14 | Use Words of Courage (500) | 100 | Fear No Darkness
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| Strong Voice | 16 | Use Muster Courage (200) | 50 | Strong Voice
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| Expert Attacks | 20 | Land critical hits with Devastating Blow (100) | 15 | Expert Attacks
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| Subtle Command | 20 | Use your cries to good effect (2,000) | | Subtle Command
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| Captain's Hope | 24 | Summon your Herald of Hope (60) | 10 | Captain's Hope
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| Intimidating Shout | 26 | Use Intimidating Shout (600) | | Intimidating Shout
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| Blood of Númenor | 30 | Save allies from the brink of death (100) | | Blood of Númenor
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| Now for Wrath | 30 | Use Rallying Cry (600) | | Now for Wrath
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| Captain's Victory | 34 | Summon your Herald of Victory (60) | | Captain's Victory
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| The Book of Oaths | 39 | Find pages 6, 8, 9, 14, 17, 19, 23, 28 | | Oathbreaker's Shame
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| The Candle's Flame | 39 | Find pages 4, 7, 13, 16, 25, 26, 31, 36 | | Defy Corruption
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| The Treatise of Valour | 39 | Find pages 2, 3, 5, 10, 12, 15, 18, 22 | | Shield of the Dúnedain
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Traits
- For details see Captain Traits
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Heralds & Standards
All the heralds carry a banner in one hand and wield a one-handed weapon in their other hand. They tend to have 50% of the Captain's morale points. If they are defeated, heralds cannot be re-summoned in battle.
- Herald of War - A Herald of War carries your banner increasing Might & Agility.
- Herald of Hope - A Herald of Hope carries your banner increasing Max morale and morale in-combat regeneration.
- Herald of Victory - A Herald of Victory carries your banner increasing Max Power and Power in-combat regeneration.
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Quests
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Builds
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