User:Rogue4ever/Sandbox
From Lotro-Wiki.com
Crafting Items
Crafting Items are items that have been crafted by the different professions.
Each profession uses recipes to create these specialized items.
There are specific tools that a crafter must use in order to gather resources or create an item.
Crafted Items may include anything from armour to weapons, potions to dyes, and instruments to bow chants. There are a vast amount of different items specific to crafting.
Dye Page
| Dye Chart | |||
|---|---|---|---|
| Dye Color | Dye Recipe | Dye Item | Dye Critical |
| Sienna | Sienna Dye Recipe | Sienna Dye | 3 Sienna Dye |
| Gold | Gold Dye Recipe | Gold Dye | 3 Gold Dye |
| Olive | Olive Dye Recipe | Olive Dye | 3 Olive Dye |
| Umber | Umber Dye Recipe | Umber Dye | 3 Umber Dye |
| Navy | Navy Dye Recipe | Navy Dye | 3 Navy Dye |
| Violet | Violet Dye Recipe | Violet Dye | 3 Violet Dye |
| Green | Dark Green Dye Recipe | Dark Green Dye | 3 Dark Green Dye |
| Indigo | Indigo Dye Recipe | Indigo Dye | 3 Indigo Dye |
| Orange | Orange Dye Recipe | Orange Dye | 3 Orange Dye |
| Red | Red Dye Recipe | Red Dye | 3 Red Dye |
| Rust | Rust Dye Recipe | Rust Dye | Black Dye |
Dyes can be used to change the color of your equipment.
The primary source of dye is the Scholar crafting profession. A scholar can create dyes once they have learned a recipe for the particular dye color and acquired the necessary components.
To use a dye, simply right click on the dye pot and then left click on the item you wish to dye.
Gallery
| Heavy Armour Color Example: Elven Knight's Armour Set | ||||||||||||||||
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LORE-MASTER TRAITS PAGE
| | | | | | | | |
| Classes | Bu | Ca | Ch | Gu | Hu | Lm | Mi |
| Skills | Bu | Ca | Ch | Gu | Hu | Lm | Mi |
| Traits | Bu | Ca | Ch | Gu | Hu | Lm | Mi |
| Deeds | Bu | Ca | Ch | Gu | Hu | Lm | Mi |
| The Keeper of Animals | ||||
|---|---|---|---|---|
| Icons | Name | Source | Effect | Level |
| | Light of Hope | 600 Beacon of Hope | -40% Beacon of Hope Morale Cost -10s Beacon of Hope Cooldown -1s Beacon of Hope Induction | |
| | Master of Beasts | 500 Sign of the Wild: Protection | +10% Sign of the Wild Skills Power Cost +120s Sign of the Wild Skills Durations Removes Poison, Fear, Wound, Disease debuffs from Companions. | |
| | Beast-lore | 300 Sign of the Wild: Rage | Your animals have increased health, increased power, attack faster and deal more damage. | |
| | Healer | 250 Leechcraft | -15% Healing, Cure, and Power Restoration Skills Power Costs -50% Healing Skills Induction +10% Healing | |
| | Hardy Bear | Class Quest: A Well-ordered Mind | The Power of your bear-friend is increased. | |
| | Dúnadan-learning | 1,000 Sign of Power: Command / Sign of Power: Wizardry | Increased the duration and effectiveness of Signs of Righteousness and Sign of Vigilance | |
| | Proof Against All Ills | 300 Tend the Sick | Your Tend the Sick and Leechcraft works on all allies within an area-of-effect. | |
| | The Wild and Ward | --- | Your Sign of the Wild: Protection now grants your companions mitigation bonuses verses Frost and Flame. | |
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| | Nature-friend | Equip 5 skills from this set | You are a friend of the Nature Dwellers and may summon one to aid you. | |
| Master of Nature's Fury | ||||
| Icons | Name | Source | Effect | Level |
| | Master of the Staff | 600 Staff-Strike | +5% Maximum Morale | |
| | Harmony with Nature | 400 Cracked Earth | -15% Nature's Wrath Skills Power Cost -25% Nature's Wrath Skills Induction | |
| | Awareness of Body | 100 Wisdom of the Council | -40% Nature's Wrath Skills Morale Cost | |
| | Flame of Anor | Class Quest: A Lore-master's Will | Your fire-based skills inflict 10% greater damage. | |
| | Knowledge of the Past | 300 Ancient Wisdom | All of your skills have a chance to restore a small amount of Power. | |
| | Improved Sign of Wizardry | --- | +15% Sign of Power: Wizardry Damage | |
| | Improved Storm-lore | --- | +15% Storm-lore Damage | |
| | Tactically Adept | 750 Share the Power | -3% Tactical Skills Power Cost | |
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| | Improved Sticky Gourd | Equip 5 skills from this set | This trait makes your Sticky Gourd into a lasting AOE hotspot. | |
| The Ancient Master | ||||
| Icons | Name | Source | Effect | Level |
| | Deep Lore | 500 Fire-lore / Wind-lore / Herb-lore | +5 Targets Area Damage Lore Skills | |
| | Power and Wisdom | 250 Power of Knowledge | This improves your Ancient Wisdom effect magnitude and enables you to use your Power of Knowledge skill for a longer period of time. | |
| | Subtlety of Wisdom | 400 Blinding Flash | Damage Skills generate less Threat | |
| | The Secret of Tar | --- | -5s Sticky Tar Induction | |
| | The Study of Wind-lore | 1,000 Gust of Wind | +3% Gust of Wind Miss Chance -10% Target Damage | |
| | The Study of Fire-lore | 350 Fire-lore | +5% Fire Lore Miss Chance | |
| | Improved Sign of Power: Command | 350 Sign of Power: Command | Your keep understanding of the Sign of Power: Command, means you can now harm the evade and block chances of your foes. | |
| | Explosive Force | 750 Blinding Flash | -540 Target Blinding Flash Resist Rating | |
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| | Force of Will | Equip 5 skills from this set | Your Sign of Power: See All Ends magnitude has increased. +30s Duration -900 Critical Hit Chance | |
| Legendary Traits | ||||
| Icons | Name | Source | Effect | Level |
| | March of the Ents | Complete Of Leaf and Twig | 440 Fire Damage 6s Stun | |
| | Noble Savage | Complete The Book of Beasts | Your pets have better morale, attack increase and defensive capabilities. | |
| | Sword and Staff | Complete Lore of the Blade | Enables the use of a sword. Allows Dual-wielding of weapons. +300 Maximum Morale +360 Parry Rating +360 Evade Rating +15% Melee Damage | |
| | Eagle-Friend | Class Quest: A Lesson from Lord Elrond | You are a friend of the Eagles and may summon one to aid you. | |

