Skills

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Character Topics: Getting Started, Character Stats, Races, Classes, Skills, Traits

Classes Bu Ca Ch Gu Hu Lm Mi Rk Wd
Skills Bu Ca Ch Gu Hu Lm Mi Rk Wd
Traits Bu Ca Ch Gu Hu Lm Mi Rk Wd
Deeds Bu Ca Ch Gu Hu Lm Mi Rk Wd

There are 2 types of skills which a character can have. Characteristics, or "passive" skills, modify your characters stats while "active" skills are abilities like attacking or harvesting. All characters start out with a set of characteristics which are unique to their race. More characteristics and skills may be acquired as your character gains levels.


Contents

Active Skills

Each class has its own unique set of abilities. The effect of the abilities grows as a character gains levels.

Class Skills

Burglar Skills
Captain Skills
Champion Skills
Guardian Skills
Hunter Skills
Lore-master Skills
Minstrel Skills
Rune-keeper Skills
Warden Skills

Characteristics

Characteristics are found in the "Passive Skills" area of the character window. Types of characteristics will vary with race and class. Following are some of the types of characteristics.

Armour Proficiencies

For details see Armour Proficiencies


Base Passive Skills

For details see Base Passive Skills


Dwarf

Lost Dwarf-Kingdoms - Reduced Fate (-8).
Stocky - Reduced Agility (-8).
Sturdiness - Increased Might (+15) and Vitality (+10), improved Common Damage mitigation (+1.0%).
Unwearying in Battle - Increased Morale and Power regeneration (+0.5 each) in combat, reduced out of combat (-1 m, -0.5 p).

Elf

Agility of the Woods - Improved Agility (+15).
Fading of the Firstborn - Reduced Fate (-8).
Sorrow of the Firstborn - Reduced Morale (-20) and Out of Combat Morale Regeneration (-1.0).
Suffer no Illness - Improved resistance to Disease (+1.0%) and Poison (+1.0%).

Hobbit

Hobbit Courage - Improved Fear Resistance (+1.0%).
Hobbit Toughness - Improved Vitality (+15).
Rapid Recovery - Improved out of combat Morale Regeneration (+1.0).
Resist Corruption - Improved Shadow Mitigation (+1.0%).
Small Size - Reduced Might (-8).

Man

Diminishing of Mankind - Decreased Will (-8).
Easily Inspired - Increased Morale Restoration.
Gift of Men - Improved Fate (+15).
Strong Men - Improved Might (+15).

Combat Characteristics

For details see Combat Characteristics
  • Accuracy - Reduces Miss by a medium amount.
  • Critical - Adds to Critical Hit Chance
  • Evade - Adds to Evade Chance
  • Parry - Adds to Parry Chance

Crafting Passive Skills

For details see Crafting Passive Skills
  • Track Mines - You are able to track the location of ore deposits.
  • Track Wood - You are able to track the location of wood.
  • Track Crops - You are able to track the location of crops.
  • Track Artifacts - You are able to track the location of artifacts

Instrument Proficiencies

Burglar Captain Champion Guardian Hunter Lore-master Minstrel Rune-keeper Warden
Basic Cowbell L:5
Clarinet L:5 L:5 L:5 L:5
Lute L:5 L:5 L:5 L:5 L:5 L:5 L:5 L:5
Flute L:5
Harp L:5
Horn L:5 L:5 L:5 L:5
Drum L:10
Theorbo L:15
Bagpipes L:25
Moor Cowbell
• Starting proficiencies
L:? Level you can learn instrument proficiencies

Misc. Passive Skills

For details see Misc Passive Skills

Common

Adept
Journeyman
Novice
Master

Hunter

Improved Range

Weapon Proficiencies

Burglar Captain Champion Guardian Hunter Lore-master Minstrel Bonus
Bows 20 30 +critical hit chance
Crossbows 30 30 +critical hit chance and -own parry chance
Daggers +critical hit chance
One-Handed Axes Dwarf chance to lower target's armour
One-Handed Clubs 20 15 chance to slow target's attack speed
One-Handed Hammers 15 chance to lower target's ability to evade
One-Handed Maces 15 chance to stun
One-Handed Swords +hit chance
Spear 10 10 10 20 adds damage over time
Dual Wielding 10 10 --
Two-Handed Axes 10 10 chance to lower target's armour
Two-Handed Clubs 10 chance to slow target's attack speed
Two-Handed Hammers 10 10 chance to lower target's ability to evade
Two-Handed Swords 10 10 +hit chance
Two-Handed Staves none
Halberd 15 +threat
• Starting proficiencies

Fellowship Skills

See Conjunctions

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