Rune-keeper

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Mystical linguists and masters of true names, Rune-keepers can heal in one battle and hurl destructive magic in the next using an innovative attunement system. Unleash the Fury of the Storm and call down lightning upon the enemy! Reveal the Favoured of the Valar and heal your fellowship. The choice is yours...

In lore terms, the Runekeeper marks the game's first true "magic user." The Loremaster class had his or her powers explained as the harnessing of the traditional powers of nature -- calling down lightning, using water to make foes stick in the mud, or throwing a fireball made from a chemical concoction. In short, the class is more of a combat chemist than a true magician. The Runekeeper, on the other hand, actually taps into the primal physics-altering powers of creation. It's the same kind of power (though to a far, far lesser degree) as that tapped into by powerful elves like Galadriel (who serves as the model for the class).

In pure game dynamics, Steefel says that the Runekeeper will be "...a third light armor class that offers viable healing or DPS alternatives." True to the game's "hybrid class" design philosophy, the Runekeeper is being tuned to not take the thunder away from the primary healing class (Minstrel) and will focus its DPS capabilities on nuking, particularly by the application of powerful, stackable damage-over-time effects. Players will manage their role via a new "Attunement Meter" that can be geared to provide bonuses to healing abilities at the detriment of damage powers and vice-versa, depending on the current role the Runekeeper is being asked to fulfill. [1]

Available Races: Dwarf, Elf

Note: This class will become available with the Mines of Moria expansion. For more information, read the Developer's Diary


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