Resources

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Crafting Topics: Professions, Vocations, Resources

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Artifacts

Artifacts are found across the lands of Middle-earth. Scholars have the ability to Track Artifacts and study them using a Scholar's Glass. Each artifact can produce between 1 to 2 main texts and 2 to 3 other texts during examination. Only a scholar may use these texts in order to craft scrolls, books, and other items.


Artifact Spawns Tier Materials Location
Shattered Pitcher
1
Aged Scrap of Text
Early Third Age Relic
Worn Tablet Fragment
Bree-land, Ered Luin, and The Shire
Broken Urn
2
Cryptic Text
Ruined Second Age Trinket
Bree-land, Ered Luin, Lone-lands, and North Downs
Antique Vase
3
Cracked Dwarf-carving
Faded Sindarin Passages
Torn Craftsman's Diary
Lone-lands, North Downs, and Evendim
Forgotten Text
4
Fragment of Dúnedain Script
Relic of Lothlórien
Evendim, Trollshaws, and Angmar
Ancient Vase
5
Long Lost Second Age Text
Undeciphered Moon Letters
Misty Mountains




Crops

Crops are crafting ingredients that can be found growing in the wild or cultivated by Farmers. The Track Crops skill can be used to locate wild crops, which is especially useful for finding dye ingredients such as Yarrow Root.

Farmers can plant crops in a field by seeding a patch of ground. To plant you will need:

In addition, you must be within a field of the appropriate type (vegetable, grain, or pipe-weed). Fields of all sorts can be found in each of the three starting areas.

Seeding produces a Field (on a critical success, seeding produces a Well-tended Field). The Field is a region on the ground (within the field Facility). After your seeding is done you can harvest your crops. Note that both seeding and harvesting are actions with long induction times, so using better farming tools will reduce the time your farming takes considerably.

Using the field (the Harvesting action) yields one or more each of Poor and Fair bushels and occasionally special crops. Fair bushels are used to create the final result, such as various tobacco pouches or vegetables for cooks. Poor bushels are used to create seeds to continue farming. Skill mastery allows Well-tended fields. The mastery item for Apprentice level is sold at the vendor and gives you a 100% critical success chance. Once you have achieved mastery in a proficiency, you will have access to the mastery options tab on the crafts menu. For farming, this will allow you to use an additional component to increase your chance of producing a Well-tended field. Well-tended fields produce crops with a greater ratio of fair plants to poor plants.

As an example, 10 Green Onion Fields (none Well-tended) produced 12 Fair bushels (each worth 4 Green Onions) and 33 Poor bushels (each worth one seed). 10 Well-tended Carrot Fields produce 37 Fair bushels (each worth 4 Carrots) and 21 Poor bushels. Crops with vendor sold seeds produce 1 seed per poor plant. Crops with seeds that must be found via questing, loot, or crossbreeding produce 3 seeds per poor plant. Special crops include the Juicy Blackberries and Onion Skins used for creating dye.

Seeding a field is usually worth 6 crafting skill points. Harvesting is worth none. Converting a poor bushel to seed is usually worth 2 points. Converting a fair bushel to usable product is usually worth 8 points. In the example above, 10 Green Onion Fields were worth (6x10 + 2x33 + 8x12) 222 skill. The Well-Tended fields were worth nothing, since the tier was already mastered.

Seeding, harvesting, converting poor bushels to seed, and converting fair bushels to produce are all actions with induction times. Farming can be quite time-consuming.


Ore

Ore deposits are found accross the lands of Middle-earth. Prospectors have the ability to Track Mines and process them using Prospector's Tools. Normal ore can yield 1 to 3 ore while Rich / Bountiful ore are more likely to yield crafting materials such as dye components and gems. Prospectors have the skill to smelt ore into ingots for other professions. Other professions, such as Metalsmith and Weaponsmith, can use these ingots to craft items.


Ore Deposits Tier Ore Materials Dye Materials Gem Materials Location
Copper Deposit
1
Copper Ore Copper Salts Agate Ered Luin, The Shire, Central Bree-land
Tin Deposit
1
Tin Ore Sienna Amethyst Ered Luin, The Shire, Central Bree-land
Barrow-iron Deposit
2
Barrow-iron Ore Umber Bloodstone Edges of Bree-land, The Barrow-downs
Old Forest, West Lone-lands, West North Downs
Silver Deposit
2
Silver Ore - Opal Edges of Bree-land, The Barrow-downs
Old Forest, West Lone-lands, West North Downs
Rich Iron Deposit
3
Rich Iron Ore - Ruby Central & East Lone-lands, East North Downs
Eatsern Evendim
Gold Deposit
3
Gold Ore - Sapphire Central & East Lone-lands, East North Downs
The Trollshaws, South Angmar, Eastern Evendim
Dwarf Iron Deposit
4
Dwarf-iron Ore - Adamant The Trollshaws, South Angmar, Western Evendim
Platinum Deposit
4
Platinum Ore - Adamant Angmar, Misty Mountains, Western Evendim
Ancient Silver Deposit
5
Ancient Silver Ore - Beryl Angmar, Forochel, Misty Mountains
Ancient Iron Deposit
5
Ancient Iron Ore Ancient Iron Oxides Beryl Angmar, Forochel, Misty Mountains
Ancient Nickel Deposit
5
Ancient Nickel Ore Beryl Angmar, Forochel, Misty Mountains




Wood

Wood can be found across the lands of Middle-earth. Foresters have the ability to Track Wood and harvest it using their Forester's Axe. Normal branches typically yield 1 to 3 branches, while heavy branches can yield up to 6 branches and occationally kindling materials. Foresters have the skill to treat wood for other professions. Other professions, such as Woodworker, can then create items from the treated wood.


Wood Deposits Tier Wood Materials Location
Rowan Branches
1
Rowan Wood South Ered Luin, The Shire, Central Bree-land
Ash Branches
2
Ash Wood North Ered Luin, Edges of Bree-land, The Barrow-downs
West Lone-lands, West North Downs
Yew Branches
3
Yew Wood East Lone-lands, East North Downs, East Evendim
Lebethron Branches
4
Lebethron Wood Trollshaws, West Evendim, West Angmar
Black Ash Branches
5
Black Ash Wood Misty Mountains, East Angmar
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