Race
From Lotro-Wiki.com
| Character Topics: Classes, Races, Traits, Skills, Stats, Equipment |
| Dwarf | Elf | Hobbit | Man | |
|---|---|---|---|---|
| Burglar | | | ||
| Captain | | |||
| Champion | | | | |
| Guardian | | | | |
| Hunter | | | | |
| Lore-master | | | ||
| Minstrel | | | | |
There are several different races that a player can choose from.
Contents |
Dwarf
- For details see Dwarf
Dwellers of stone and miners of metal, the Dwarves are a doughty folk, resistant to the corruption of the Enemy -- but not to greed.
Dwarves can be excellent warriors, displaying unique toughness in battle and ability to craft great things. The stout Dwarves of Middle-earth are known for their steadfast determination, hearty strength, and commitment to all things found in the world’s deep places. Living a secretive life in their homes beneath the great mountains, Dwarves are expert miners and workers of stone and metal. They stand on average four-and-a-half to five feet high, and live long lives, occasionally reaching an age of 250 years.
Playable Classes: Champion, Guardian, Hunter, Minstrel
Starting Area: Silver Deep Mine / Ered Luin
Passive Skills
Lost Dwarf-Kingdoms - Reduced Fate (-8).
Stocky - Reduced Agility (-8).
Sturdiness - Increased Might (+15) and Vitality (+10), improved Common Damage mitigation (+1.0%).
Unwearying in Battle - Increased Morale and Power regeneration (+0.5 each) in combat, reduced out of combat (-1 m, -0.5 p).
Racial Accomplishments
For a detailed list of descriptions for the following Deed rewards, go to Dwarf Traits.
Enmity of the Goblins
- Rank 1 (level 13)
- Defeat goblins (50)
- Reward - Fateful Dwarf (+20 Fate)
- Rank 2 (level 29)
- Defeat goblins (100)
- Reward - Return to Thorin's Gate
- Rank 3 (level 35)
- Defeat goblins (250)
- Reward - Hunker Down (reduces incoming damage for a short time)
Enmity of the Trolls
- Rank 1 (level 30)
- Defeat trolls (100)
- Reward - Dwarf-endurance
- Rank 2 (level 35)
- Defeat trolls (150)
- Reward - Shield Brawler (adds 2% to block chance)
Enmity of the Dourhands
The Dourhand dwarves appear to have turned their backs on the Free Peoples of Middle-earth and rebelled against the rightful rule of Durin's Folk.
- Rank 1 (level 13)
- Defeat Dourhand dwarves (50)
- Reward - Head-butt - does 15 common damage (goes up with level) with a 5s cooldown, no power cost
- Rank 2 (level 19)
- Defeat Dourhand dwarves (100)
- Reward - Guile and Might Bonus - +5 percent to red and yellow conjunctions
- Rank 3 (level 25)
- Defeat Dourhand dwarves (150)
- Reward - Dwarf Axe-damage Bonus - +2.0% one-hand and two-hand axe damage
Racial Titles
- of the Blue Mountains - Your home is in Ered Luin, the Blue Mountains, where there had once been two great dwarf-kingdoms and where the kinsmen of Thráin and his son Thorin Oakenshield lived in exile after Smaug drove them from the Lonely Mountain.
- of the Iron Hills - You come from the Iron Hills, settled by dwarves as a refuge from the Cold-drakes, and whence came Dáin Ironfoot, King under the Mountain, kinsman of the great Thorin Oakenshield.
- of the Lonely Mountain - You hail from Erebor, the Lonely Mountain, where Smaug the Golden made his Lair until Thorin Oakenshield reclaimed it for his people. There does Dáin Ironfoot now rule as King under the Mountain.
- of the Grey Mountains - You are from Ered Mithrin, the Grey Mountains, the chief of which is Mount Gundabad, from whence came Durin the Deathless, first Father of the Dwarves. Your kindred returned to the Mountains after the Dragons perished.
- of the White Mountains - You are from the southwestern halls of Ered Nimrais, the White Mountains in the south bordering the lands of Andrast. Though your kingdom lies far from the central mountains where Men once dwelt, the rumor of the Oathbreakers has give your realm an ill name.
Elf
- For details see Elf
Long ago, the Elves, also known as the Fair Folk, welcomed the younger races of Middle-earth and allied with them when the need was great, but centuries of war, betrayal, and hardship have made them fiercely protective of their seclusion.
Tall and strong, fair and graceful, Elves have keen senses and a deep affinity for the beauty of the natural world. Throughout the ages, the deeds and struggles of the noble races of Elves have been entwined with the history of Middle-earth. Elves do not grow old as other races do — there are Elves abroad in Middle-earth today who still remember their youth in the First Age. They remember all too well the devastation caused by the tides of evil that once darkened the land — a shadow that threatens to do so once again. In ages past, the Elves divided into many different groups, and settled throughout Middle-earth, primarily in the ancient forested realms where they still live.
Playable Classes: Champion, Guardian, Hunter, Lore-master, Minstrel
Starting Area: Edhelion / Ered Luin
Passive Skills
Agility of the Woods - Improved Agility (+15).
Fading of the Firstborn - Reduced Fate (-8).
Sorrow of the Firstborn - Reduced Morale (-20) and Out of Combat Morale Regeneration (-1.0).
Suffer no Illness - Improved resistance to Disease (+1.0%)and Poison (+1.0%).
Racial Accomplishments
For a detailed list of descriptions for the following Deed rewards, go to Elf Traits.
Enmity of the Goblins
- Rank 1
- Defeat goblins (50)
- Reward - Sylvan Shadows - Enables stealth movement, 30min cooldown
- Rank 2
- Defeat goblins (100)
- Reward - Tactics and Conviction Bonus - 5.0% increase on blue/green conjunction choices
- Rank 3
- Defeat goblins (150)
- Reward - Elf Bow-damage Bonus - +2.0% bow damage
Enmity of the Orcs
- Rank 1
- Defeat orcs (50)
- Reward - Friend of Man - +20 Fate
- Rank 2
- Defeat orcs (100)
- Reward - Return to Rivendell
- Rank 3
- Defeat orcs (250)
- Reward - Eldar's Grace - +75.0% chance to parry for 10 seconds, 1h cooldown
Enmity of Drakes
- Rank 1
- Defeat drakes (100)
- Reward - Elf One-handed Sword Damage Bonus - +2.0% to One-handed Sword Damage
- Rank 2
- Defeat drakes (150)
- Reward - Power of the Eldar - +2,0% increase to fellowship power for 10 minutes, 1h cooldown
Racial Titles
- of Lindon - You hail from Lindon, the green lands of the Elves between Ered Luin and the Sea, where Gil-galad, the last great Elf-king, once ruled. Círdan the Shipwright now rules there from Mithlond, the Grey Havens.
- of Lórien - You come from Lothlórien, the fabled golden woods whose Elves dwell high in the mallorn-trees and are ruled by Celeborn, wisest of the Eldar of Middle-earth, and the Lady Galadriel.
- of Mirkwood - You are a Wood-elf of Mirkwood, once called Greenwood the Great, where King Thranduil keeps watch against the growing darkness of Dol Guldur, former stronghold of Sauron in his guise as the Necromancer.
- of Rivendell - You hail from Imladris, called Rivendell by Men, built by Elrond Halfelven as a refuge for the Elves of Eregion as they fled destruction at the hands of Sauron.
- of Edhellond - You are of the Nandor of Edhellond, the great Elf-haven in the south built by Amroth at the Mouths of Anduin.
Hobbit
- For details see Hobbit
Happiest when enjoying a simple life with six square meals a day, Hobbits are solid and dependable when called to action.
There are few recorded deeds of Hobbits until late in the Third Age of Middle-earth, which is just the way Hobbits prefer it. They are a simple, quiet folk, preferring to dwell in hillside holes in and around the land known as The Shire. These small folk enjoy the peaceful endeavors of farming, eating and gift giving, rather than concerning themselves with the dangerous affairs of the rest of Middle-earth.
In these dark days, however, it is the unassuming Hobbits, with their often surprising cleverness in both word and action, that will have the greatest impact in the war between the Free Peoples of Middle-earth and the lengthening shadows of evil... from Angmar, to the north.
Playable Classes: Burglar, Guardian, Hunter, Minstrel
Starting Area: Green Hill Country / Archet / Little Delving
Passive Skills
Hobbit Courage - Improved Fear Resistance (+1.0%).
Hobbit Toughness - Improved Vitality (+15).
Rapid Recovery - Improved out of combat Morale Regeneration (+1.0).
Resist Corruption - Improved Shadow Mitigation (+1.0%).
Small Size - Reduced Might (-8).
Racial Deeds
For a detailed list of descriptions for the following Deed rewards, go to Hobbit Traits.
Enmity of the Wolves
- Rank 1 (level 13)
- Defeat wolves (50)
- Reward - Stoop for a Stone
- Rank 2 (level 19)
- Defeat wolves (100)
- Reward - Guile and Conviction Bonus
- Rank 3 (level 25)
- Defeat wolves (150)
- Reward - Hobbit Club-damage Bonus (+2.0% by 1H & 2H clubs)
Enmity of the Spiders
- Rank 1 (level 13)
- Defeat spiders (50)
- Reward - Hobbit-stature (Adds 20 might)
- Rank 2 (level 29)
- Defeat spiders (150)
- Reward - Return to Michel Delving (Returns you to Michel Delving stable, 1hr cooldown)
- Rank 3 (level 35)
- Defeat spiders (250)
- Reward - Hobbit-resilience (+1 hope bonus for 9 minutes, 1hr cooldown)
Enmity of Goblins
- Rank 1 (level 29)
- Defeat goblins (50)
- Reward - Hobbit-stealth (Stealth mode, -3 stealth, greatly decreased movement speed - 30 min cooldown)
- Rank 2 (level 35)
- Defeat goblins (100)
- Reward - Hobbit-silence (A feign death like move - 1hr cooldown)
Racial Titles
- of the Fallohides - Lovers of trees and woodlands, the Fallohides were the first hobbits to come to the Shire. They generally tend to be fairer of skin and hair, as well as taller and more slender.
- of the Harfoot - The Harfoots are the most prodigious hole-dwellers and were the first to cross west into Eriador. They generally tend to be browner of skin than the other kindreds, as well as smaller and shorter.
- of the Stoors - The Stoors were the last of the hobbit kindreds to come to the Shire, settling at last in the eastern marshlands of the Shire. They generally tend to be heavier and broader of build than the other kindreds.
Man
- For details see Man
Not as long-lived as Elves, sturdy as Dwarves, or resilient as Hobbits, Men are renowned for their courage and resourcefulness.
The race of Man is the shortestlived of the races of Middle-earth, yet it is also the race destined to rule in the years beyond the Third Age. Their mortality was considered a unique gift, but in time it became known as “The Doom of Men” and the source of lamentation. Men are capable of great courage and honour, yet they can also easily fall prey to ambition, deceit and betrayal.
Playable Classes: Burglar, Captain, Champion, Guardian, Hunter, Lore-master, Minstrel
Starting Area: Archet
Passive Skills
Diminishing of Mankind - Decreased Will (-8).
Easily Inspired - Increased Morale Restoration.
Gift of Men - Improved Fate (+15).
Strong Men - Improved Might (+15).
Racial Deeds
For a detailed list of descriptions for the following Deed rewards, go to Man Traits.
- Rank 1
- Defeat wargs (50)
- Reward - Man of the Fourth Age
- Rank 2 (level 29)
- Defeat wargs (150)
- Reward - Return to Bree
- Rank 3
- Defeat wargs (250)
- Reward - Duty-bound
- Rank 2 (level 19)
- Defeat wights (100)
- Reward - Tactics and Might Bonus
- Rank 3 (level 25)
- Defeat wights (150)
- Reward - Man Sword-damage Bonus
Enmity of Hillmen
- Rank 1
- Defeat hillmen (150)
- Reward - Balance of Man
- Rank 2
- Defeat hillmen (250)
- Reward - Strength of Morale
Racial Titles
- of Bree-land - You grew up in Bree-land, once part of the North Kingdom of Arnor, once ruled by Elendil the Tall as High King of Middle-earth, and later by his elder son Isildur. Now it is but a simple, rustic land, and the North Kingdom is no more.
- of Dale - You come from the Dale-lands in the northeast of Middle-earth, beneath the Lonely Mountain, where Bard the Bowman slew the dragon Smaug and fought in the Battle of Five Armies.


