Ore

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Ore deposits are found accross the lands of Middle-earth. Prospectors have the ability to Track Mines and process them using Prospector's Tools. Normal ore can yield 1 to 3 ore while Rich / Bountiful ore are more likely to yield crafting materials such as dye components and gems. Prospectors have the skill to smelt ore into ingots for other professions. Other professions, such as Metalsmith and Weaponsmith, can use these ingots to craft items.


Ore Deposits Tier Ore Materials Dye Materials Gem Materials Location
Copper Deposit
1
Copper Ore Copper Salts Agate Ered Luin, The Shire, Central Bree-land
Tin Deposit
1
Tin Ore Sienna Amethyst Ered Luin, The Shire, Central Bree-land
Barrow-iron Deposit
2
Barrow-iron Ore Umber Bloodstone Edges of Bree-land, The Barrow-downs
Old Forest, West Lone-lands, West North Downs
Silver Deposit
2
Silver Ore - Opal Edges of Bree-land, The Barrow-downs
Old Forest, West Lone-lands, West North Downs
Rich Iron Deposit
3
Rich Iron Ore - Ruby Central & East Lone-lands, East North Downs
Eatsern Evendim
Gold Deposit
3
Gold Ore - Sapphire Central & East Lone-lands, East North Downs
The Trollshaws, South Angmar, Eastern Evendim
Dwarf Iron Deposit
4
Dwarf-iron Ore - Adamant The Trollshaws, South Angmar, Western Evendim
Platinum Deposit
4
Platinum Ore - Adamant Angmar, Misty Mountains, Western Evendim
Ancient Silver Deposit
5
Ancient Silver Ore - Beryl Angmar, Forochel, Misty Mountains
Ancient Iron Deposit
5
Ancient Iron Ore Ancient Iron Oxides Beryl Angmar, Forochel, Misty Mountains
Ancient Nickel Deposit
5
Ancient Nickel Ore Beryl Angmar, Forochel, Misty Mountains


Ore Gallery


Notes on Gathering Ore

Gathering Ore can be a time-consuming, and sometimes frustrating task. To maximize your success, it is important to understand a bit about how the ore nodes are populated by the landscape and how relative demand and character behavior affect the amount of ore you find.

Ore spawns in fixed locations, often called nodes. The landscape generator has a probability to fill (spawn) an empty node every so often - in the absence of players removing ore, generally most of the nodes will be filled. Most nodes can spawn either of two types of ore, usually iron or a precious metal. Note that in some areas ore of different tiers may be on the same spawn table (e.g. in the The Trollshaws you can get Gold or Dwarf-Iron).

Not all ore is in demand to the same level. See the entry on Metalsmiths to understand how much iron is required to skill up a Metalsmith. In general, iron is in higher demand than precious metals because both Metalsmiths and Weaponsmiths need iron, while only Jewelers consume precious metals. This high demand for iron can result in selective removal by many players of just the iron ore, leaving a landscape increasingly populated by precious metal nodes only. This can be very frustrating for Prospectors searching for iron.

In general, there will be more of the scarce resources if everyone mining mines ALL of the nodes. Similarly, you can get better results in scarce conditions by clearing the nodes from an area and waiting for them to respawn, then clearing again. This technique will guarantee at least some of the scarce resource.


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