Monster Play Character

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Contents

Description

Monster play gives you the opportunity to create your own army of monsters and join the Dark Lord Sauron in the War of the Ring. Whether it is as a savage Uruk crushing Hobbits or a Warg in search of unsuspecting prey, you can skulk across the northlands in service to Angmar and its master, the evil Witchking. Monster play allows you to experience life as a foot soldier of the Enemy, fighting against the Free Peoples of Middle-earth (played by both players and NPCs) who are attempting to halt the advancing shadow of Angmar. The region of the Ettenmoors is dedicated to the battle against the forces of evil, and it is the only place where players can directly fight against other players (as Monsters versus Heroes). Here the battle rages without end.


Creating Your Monster

Because monsters are all about fast, fun, explosive combat, there is no separate character creation process. Instead, each monster comes fully loaded with its own race, gender, appearance, equipment, skills and abilities. There are currently five different monsters to choose from. See the section below for Monster Play Races.

All you have to do is select the kind of monster you want to play, name the creature, and get started! Your current Hero character will be logged out and you are transported to the Ettenmoors. Be warned: Once you arrive, you will be an actual monster. You are now the evil that others fight so valiantly to defeat. You will commit atrocities in the name of Sauron — and will be hunted unmercifully by the Free Peoples of Middleearth. Monster play is not for the faint of heart.


Monster Play Races

As with the free peoples, there are 4 races available to the Armies of Angmar in Monster Play. There are far fewer options for class selection so races and classes are often combined and players are referred to by their class more so than by their race directly such as:

  • Orc Defiler
Defiler
  • Orc Reaver
Reaver
  • Spider Weaver
Weaver or Spider
  • Uruk Blackarrow
Blackarrow or BA
  • Uruk Warleader
Warleader or WL
  • Warg Stalker
Warg or Stalker

Each race has its own racial traits available, which are shared across the classes that can be played by that race.

Orc

The Orcs are a race invented by Tolkien, not present in earlier mythology. Since he created the race, and since he wanted little confusion in his children's story "The Hobbit" Tolkien translated the unknown "Orc" into the well known "goblin" of earlier mythos. The word "Orc" is a corruption of the Elvish word "Orch" (plural "Yrch"). Rumored to have originally been Elves taken and twisted by Sauron's ancient master, Morgoth, they have ever served the powers of evil in Arda.

Orc Racial Traits

Name PvMP Rank Source Description
Image:Accomplishment-icon.png Advanced Skill: Blood of Fire Rank: 6 Barter: Falgashud Damage opponents that attack you.
Image:Accomplishment-icon.png Advanced Skill: Undying Rage Rank: 9 Barter: Falgashud When almost dead, become immune to most CC effects, +50% melee damage. Die when it fades (15 seconds)
Image:Flayer of Flesh.png Flayer of Flesh Rank:11 Barter: Falgashud Increases Melee Critical Chance and damage
Image:Front-Line Fodder.png Front-Line Fodder Rank: 5 Barter: Falgashud Increases Parry, Evade, and Block Chance
Image:Rage of the Misbegotten.png Rage of the Misbegotten Rank: 7 Barter: Falgashud Increases Melee Critical Chance and maximum morale
Image:Tireless Warrior.png Tireless Warrior Rank:10 Barter: Falgashud Boosts Morale Regeneration and Power Regeneration in combat.
Image:Warrior Against the Deep.png Warrior Against the Deep Rank: 8 Barter: Falgashud Increases Stealth Detection and Ancient Dwarf Mitigation

There are 2 classes available to those that wish to play an Orc in Monster Play.

Orc Defiler

Monster Player Class: Orc Defiler
Orc Defiler
The Orc defiler has learned of plagues and venoms, and can put them to use restoring the forces of the Dark Lord or bring low the free people.

Hailing from lands filled with toxins and disease, the orc Defiler uses his knowledge of these virulent fungi and slime to aid his allies and hamper his enemies.
Combat Roles
Primary Role: Healing
Secondary Roles: Debuff
Attributes

Orc Reaver

Monster Player Class: Orc Reaver
Orc Reaver
Savage, brutal and deadly, the Reaver is at home on the field of battle - and few places else.

His swift attacks and ability to dual-wield weaponry make him a formidable foe. When pressed, the Reaver is capable of tapping the strength of his blood to become a frenzied warrior who rains blows on his enemy with frightening speed.
Combat Roles
Primary Role: Damage (Burst)
Secondary Roles: Damage (Sustained)
Debuff
Attributes

Spider

Excerpt from The Lorebook:[1]

These small eight-legged creatures, known for capturing their prey in intricate webs, were evidently as common in Middle-earth as they are today. Characters in The Lord of the Rings often refer to them descriptively, whether it be Gandalf discussing his capture by Saruman, Sam climbing ropes across the Silverlode, or Gollum clambering down a rock wall.

There was a more sinister side to the spiders of Middle-earth, though, that entered it with the monstrous Ungoliant in the years before the First Age. A gigantic creature of spider-shape, it was she who destroyed the Two Trees of Valinor, and escaped with Morgoth into the lands of Middle-earth. Though Ungoliant herself disappeared into the far south, she left the northern lands infested with her offspring. During the First Age, the mountains north of Beleriand were infested with these monsters, and became a place of dread.

Spider Racial Traits

Name PvMP Rank Source Description
Image:Born of Shadow-icon.png Advanced Skill: Born of Shadow Rank: 6 Barter: Saethoniel Increases Ancient Dwarf, Beleriand, and Westernesse Mitigation, and reduces Melee Critical Vulnerability
Image:Accomplishment-icon.png Advanced Skill: Shelob's Gift Rank: 9 Barter: Saethoniel Increases Ancient Dwarf, Beleriand, and Westernesse Mitigation, and reduces Melee Critical Vulnerability
Image:Ancient as the Stars-icon.png Ancient as the Stars Rank: 8 Barter: Saethoniel Increases Ancient Dwarf, Beleriand, and Westernesse Mitigation, and reduces Melee Critical Vulnerability
Image:Drinker of Blood-icon.png Drinker of Blood Rank:11 Barter: Saethoniel Boosts Morale Regeneration and Power Regeneration in Combat
Image:Eight-Legged Menace-icon.png Eight-Legged Menace Rank: 5 Barter: Saethoniel Increases Run Speed and Parry Chance
Image:Enemies of the First Children-icon.png Enemies of the First Children Rank:10 Barter: Saethoniel Increases Ranged Critical Chance
Image:Swallower of Light-icon.png Swallower of Light Rank: 7 Barter: Saethoniel Increases Stealth Level and Light/Westernesse Mitigation

The Spiders in Monster Play are the only race that are considered female.

There is only 1 class currently available for spiders:

Spider Weaver

Monster Player Class: Spider Weaver
Spider Weaver
Cunning, patient and fearsome, the Weaver's home is not within the heart of the battle, but rahter at its edge, where she can best employ her strengths and shield her weaknesses.

With poison, clinging webs and the ability to burrow beneath the ground, the Weaver is a mistress of woe who skulks the fringes of battle.
Combat Roles
Primary Role: Unspecified after book 13 due to web changes
Secondary Roles: Damage Over-time
Surprise
Attributes

Uruk

Uruk is a term for the large soldiers more fully referred to as Uruk-hai which were the great soldier-Orcs that first appeared in the late Third Age; they were larger and stronger than their forebears, and could withstand the light of the Sun.[2]

Uruk Racial Traits

Name PvMP Rank Source Description
Image:Advanced Skill- Get a Grip!.png Advanced Skill: Get a Grip! Rank: 9 Barter: Túzantar Grants Get a Grip! skill
Image:Advanced Skill-Imposing Presence.png Advanced Skill: Imposing Presence Rank: 6 Barter: Túzantar Grants Imposing Presence skill
Image:Brutal Persuasion-icon.png Brutal Persuasion Rank:11 Barter: Túzantar Increases Melee, Ranged, and Tactical Critical Chance
Image:Favored Servant of the Dark.png Favored Servant of the Dark Rank: 8 Barter: Túzantar Increases Ancient Dwarf, Beleriand, and Westernesse Mitigation
Image:Leaders of the Orcs.png Leaders of the Orcs Rank: 7 Barter: Túzantar Increases Melee, Ranged, and Tactical damage
Image:New Breed.png New Breed Rank: 5 Barter: Túzantar Increases armor value, max morale, and max power
Image:Tireless Warrior.png Tireless Warrior Rank:10 Barter: Túzantar Increases Morale Regeneration and Power Regeneration in combat

There are 2 classes available to those who wish to play an Uruk in Monster Play:

Uruk Blackarrow

Monster Player Class: Uruk Blackarrow
Uruk Blackarrow
Accurate, vindictive and violent, the Blackarrow employs the bow against foes, striking from behind the front-line warriors of Angmar's army.

Employing fire and deadly gifts of shadow from Angmar, the Blackarrow is a potent foe who drives his arrows deep into his targets' midst.
Combat Roles
Primary Role: Ranged Damage
Secondary Roles: Ranged Damage (Over-time)
Crowd Control
Attributes

Uruk Warleader

Monster Player Class: Uruk Warleader
Uruk Warleader
On the battlefield, the Warleader shines as a warrior on the front line and inspiration to his allies.

Through mocking, humiliation and force of will, the Warleader can inspire the meekest of troops to greatness. His fearsome howls augment his strong arm and shield to make his blows all the more deadly.
Combat Roles
Primary Role: Tank
Buff
Secondary Role: Rabble-rousing (Healing)
Attributes

Warg

Excerpt from The Lorebook:[3]

The ferocious and intelligent race of wolves that lived in the northern Vales of Anduin, and probably elsewhere in the north of Middle-earth.

Warg Racial Traits

Name PvMP Rank Source Description
image:Accomplishment-icon.png Advanced Skill: Eyes of Unnerving Rank:9 Barter: Pâshnar Causes an aura of Dread
image:Accomplishment-icon.png Advanced Skill: Pack Hunters Rank:6 Barter: Pâshnar Mark a target for group damage increase
image:Foe of the Light-icon.png Foe of the Light Rank:10 Barter: Pâshnar Increases Stealth Level and Light Mitigation
image:Four-Legged Foe-icon.png Four-Legged Foe Rank:5 Barter: Pâshnar Increases Run Speed and Evade Chance
image:Pack Alpha-icon.png Pack Alpha Rank:11 Barter: Pâshnar Increases Melee Damage and Melee Critical Chance
image:Pack Elder-icon.png Pack Elder Rank:8 Barter: Pâshnar Increases Ancient Dwarf, Westernesse, and Beleriand Mitigation
image:Pack Mentality-icon.png Pack Mentality Rank:7 Barter: Pâshnar Increases Parry/Evade Chance, and boosts Physical/Tactical Resistance

There is only 1 class that can be played by those who wish to be a Warg in Monster Play.

Warg Stalker

Monster Player Class: Warg Stalker
Warg Stalker
At home in a pack or stalking the woods silent and stealthy, the Stalker strikes suddenly and does not offer escape to his foe.

Strong jaws, hardened claws and fierce determination drive the Stalker, making him on of the most feared opponents in battle.
Combat Roles
Primary Role: Stealth/Scout
Secondary Roles: Damage (Burst)
Debuff
Limited Crowd Control
Attributes

References

  1. The Lorebook: Lore on Spiders, Turbine's Lorebook
  2. The Lorebook: Lore on Uruk-hai, Turbine's Lorebook
  3. The Lorebook: Lore on Wargs Turbine's Lorebook]



PVMP (Player vs Monster Player

The Ettenmoors

The Ettenmoors are a dangerous place, right in the heart of the War of the Ring. It is here — in these rugged lands — that the Free Peoples have fought countless times over the ages against the shadow of Angmar. These treacherous lands lie just to the north of Rivendell, and it is here that the Witch-king of Angmar fled after his defeat in the Battle of Fornost.

Encompassed within the Ettenmoors are ruins that once served an ancient civilization of Men. These ruins provide tactical positions that are controllable by Monsters or Heroes. In addition to these ruins, there is a rich mine in the frozen north near Arador’s End and a lumberyard nestled in the forest to the south by Hithlad.

Monsters and Heroes each begin in a safe area. For Monsters, your journey begins at Gramsfoot, a fort in the northwest corner of the Ettenmoors. For Heroes, you begin at the majestic fortification of Glân Vraig. At these safe locations you can purchase goods, repair items, seek quests, train skills, treat with Bards, and assemble your forces for the battle ahead. While the areas surrounding these entry points are relatively safe, the same cannot be said for the remainder of the Ettenmoors. Across this massive theatre of war you will find not only the Enemy, in the form of Angmar’s Dark Army, and the Free Peoples, but a host of creatures both friend and foe:

  • Eagles and bears have aligned with the Free Peoples, heeding the call to defend against the ravages extending from the north.
  • The Warg packs and spiders broods have been conscripted into the service of the Dark Lord Sauron, and they stalk the woodland and moors with ferocity.
  • Other indigenous creatures have joined neither side and pose a threat to both Monsters and Heroes alike. There is no end of conflict available in the Ettenmoors.
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