Lore-master
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Role
Crowd-control / Pets: The Lore-master is the unparalleled master of crowd-control, the ability to stun creatures and keep them from hurting his allies. He has many skills that invoke the natural world of Middle-Earth but it is draining on the will thus costing him morale to fuel some of these powerful skills. Because of this, but mostly because of low morale & light armour, he must rely on his pets to supplement his ability to take damage.
Skills
Active Skills
Cures of the House of Healing
| Ability | Category | Level | Power Cost | Range | Description | |
|---|---|---|---|---|---|---|
| | Leechcraft | Buff | 10 | 20 | 25 | Cures wounds |
| | Tend the Sick | Buff | 16 | 36 | 25 | Cures disease |
| | Ancient Knowledge of Cures | Buff | 62 | 20 | 25.2 | Cures wounds & disease |
Friend of the Animals
In-combat Pets
| Ability | Category | Level | Power Cost | Range | Description | |
|---|---|---|---|---|---|---|
| | Raven-lore | Pet | 4 | 19 | n/a | Summons raven pet |
| | Friend of Bears | Pet | 14 | 41 | n/a | Summons bear pet |
| | Lynx-speech | Pet | 30 | 78 | n/a | Summons lynx pet |
| | Eagle-friend (Legendary) | Pet | 45 | 124 | n/a | Summons eagle pet |
| | Friend of Feline Hunters | Pet | 56 | 137 | n/a | Summons Sabre tooth Cat pet |
| | Friend of Nature (Legendary) | Pet | 58 | 247 | n/a | Summons Bog-guardian pet |
Non-combat Pets
| Ability | Category | Level | Power Cost | Range | Description | |
|---|---|---|---|---|---|---|
| | Bird-speech | Pet | 29 | 124 | n/a | Summons non-combat pet sparrow |
| | Cat-speech | Pet | 29 | 124 | n/a | Summons non-combat pet cat |
| | Dog-speech | Pet | 29 | 124 | n/a | Summons non-combat pet dog |
| | Fox-speech | Pet | 29 | 124 | n/a | Summons non-combat pet fox |
| | Frog-speech | Pet | 29 | 124 | n/a | Summons non-combat pet frog |
| | Rabbit-speech | Pet | 29 | 124 | n/a | Summons non-combat pet hare |
| | Snake-speech | Pet | 29 | 124 | n/a | Summons non-combat pet snake |
| | Squirrel-speech | Pet | 29 | 124 | n/a | Summons non-combat pet squirrel |
| | Turtle-speech | Pet | 29 | 124 | n/a | Summons non-combat pet turtle |
Fury of Nature
| Ability | Category | Level | Morale Cost | Power Cost | Range | Description | |
|---|---|---|---|---|---|---|---|
| | Burning Embers | Damage + Debuff | 1 | 10 | 30 | Fire damage and DOT | |
| | Gust of Wind | Damage + Debuff | 12 | 12 | 24 | 40 | Common damage + 7% miss debuff |
| | Light of the Rising Dawn | Damage + Stun | 18 | 12 | 34 | 30 | Light damage + stun |
| | Cracked Earth | Damage + delayed Root | 22 | 12 | 40 | 25 | Fire damage + delayed root |
| | Ents go to War (Legendary) | Damage + Stun | 41 | 129 | 82 | 15 | AoE fire damage + stun |
| | Lightning Storm | Damage | 50 | 129 | 326 | 25 | Massive AoE damage |
Healing and Motivation
| Ability | Category | Level | Morale Cost | Power Cost | Range | Description | |
|---|---|---|---|---|---|---|---|
| | Beacon of Hope | Heal | 4 | 17 | 10 | 25 | Heal ally/pet |
| | Inner Flame | Heal | 16 | 2 | Transfer Power to Morale |
Lore of the Second Age
| Ability | Category | Level | Power Cost | Range | Description | |
|---|---|---|---|---|---|---|
| | Fire-lore | Debuff | 2 | 7 | 40 | Debuffs enemies |
| | Wind-lore | Debuff | 8 | 59 | 40 | Debuffs enemies |
| | Knowledge of the Lore-master | Inspect | 20 | 112 | 40 | Inspects enemies strengths and weaknesses |
| | Herb-lore | Root | 36 | 194 | 40 | Roots enemies |
| | Air-lore | Buff | 44 | 110 | 25 | Buffs target to reflect damage |
| | Storm-lore | Damage + Stun | 48 | 314 | 5.2 | AoE Damage + stun |
| | Continual Air-lore | Buff | 64 | 2 per second | 25 | Buffs target to reflect damage for an infinite duration |
Lost Knowledge
| Ability | Category | Level | Morale Cost | Power Cost | Range | Description | |
|---|---|---|---|---|---|---|---|
| | Power of Knowledge | Debuff | 6 | 40 | Drains Power from enemy towards you. | ||
| | Blinding Flash | Stun | 10 | 16 | 40 | Stuns enemy | |
| | Improved Blinding Flash | Stun | 79 | 40 | Stuns enemy -- requires Explosive Force trait equipped | ||
| | Bane Flare | Stun | 18 | 0 | 25 | 10 | 5s Stun + 10s mezz on the Dead |
| | Wisdom of the Council | Heal + Buff | 20 | 20 | Restores Morale on self + reflecting damage buff | ||
| | Share the Power | Heal | 24 | 350 | 25 | Transfers Power from you to ally | |
| | Test of Will | Stun | 26 | 12 | 39 | 40 | Damage and stun enemy. |
| | Warding Knowledge: Dead | Debuff | 28 | 0 | 73 | Creates an area that debuffs the Dead | |
| | Ancient Wisdom | Buff | 30 | 52 | Increases Will | ||
| | Back from the Brink | Res | 32 | 32 | 55 | Revives a defeated ally -- requires Shire Sweet-leaf | |
| | Call to the Valar | 34 | 20 | Renew certain skill cooldowns | |||
| | Warding Knowledge: Creatures of Nature | Debuff | 38 | 0 | 96 | Creates an area that debuffs trees & roots | |
| | Warding Knowledge: Drakes | Debuff | 40 | 0 | 101 | Creates an area that debuffs Worms and Drakes | |
| | Ancient Craft | Debuff | 42 | 0 | 222 | 10 | Decreases enemies armour |
| | Sticky Tar | Debuff | 46 | 0 | 115 | Creates an area that slows enemies & makes them more vulnerable to fire | |
| | Dispel Corruption | Debuff | 52 | 0 | ? | You are able to remove Corruptions from your foes. | |
| | Sticky Gourd | Debuff | 60 | 0 | 117 | The Lore-master smashes a phial of foul smelling burning pitch on his foe. |
Melee Skills
| Ability | Category | Level | Power Cost | Range | Description | |
|---|---|---|---|---|---|---|
| | Staff-Strike | Damage | 1 | 9 | 3 | Weapon damage |
| | Improved Staff-strike | Damage | 3 | Weapon damage |
Signs of Ancient Magics
| Ability | Category | Level | Power Cost | Range | Description | |
|---|---|---|---|---|---|---|
| | Sign of Power: Command | Debuff | 1 | 6 | 40 | Debuff enemy |
| | Sign of the Wild: Protection | Buff | 6 | 11 | 40 | Buff pet |
| | Sign of the Wild: Rage | Buff | 8 | 14 | 40 | Buff pet |
| | Sign of Battle: Wizardry | DoT | 14 | 21 | 40 | Dot enemy, gain Morale |
| | Sign of Power: Righteousness | Buff | 28 | 36 | 40 | Clear negative effects, give stun protect. |
| | Sign of Power: Vigilance | Buff | 32 | 41 | 40 | Increases stealth detection |
| | Sign of Battle: Wizard's Fire | Buff | 54 | 66 | 40 | Dot enemy, gain Morale |
| | Sign of Power: See All Ends | Buff | 58 | 71 | 40 | Debuff enemy |
Passive Skills
Armour Proficiencies
| Weapon | Category | Level | Description | |
|---|---|---|---|---|
| | Light Armour | 1 |
Base Passive Skills
Combat Characteristics
| Name | Level | Cost | Description | |
|---|---|---|---|---|
| | Evade Rank 1 | 7 | 4 | Adds 1.0% to Evade Chance |
| | Parry Rank 1 | 9 | 8 | Adds 1.0% to Parry Chance |
| | Accuracy Rank 1 | 11 | 12 | Reduces Miss by a medium amount. |
| | Critical Rank 1 | 15 | 22 | Adds 1.0% to Critical Hit Chance |
| | Parry Rank 2 | 17 | 28 | Adds 1.0% to Parry Chance |
| | Accuracy Rank 2 | 19 | 36 | Reduces Miss by a medium amount. |
| | Critical Rank 2 | 23 | 52 | Adds 1.0% to Critical Hit Chance |
| | Evade Rank 2 | 25 | 62 | Adds 1.0% to Evade Chance |
| | Parry Rank 3 | 27 | 72 | Adds 1.0% to Parry Chance |
| | Accuracy Rank 3 | 31 | 96 | Reduces Miss by a medium amount. |
| | Accuracy Rank 4 | 39 | 152 | Reduces Miss by a small amount. |
| | Evade Rank 3 | 43 | 184 | Adds 1.0% to Evade Chance |
Instrument Proficiencies
| Name | Level | Cost | |
|---|---|---|---|
| | Specialized Equipment | 1 | starting proficiency |
| | Clarinet Use | 5 | 2 |
| | Lute Use | 5 | 2 |
Misc. Passive Skills
| Name | Level | Cost | Description | |
|---|---|---|---|---|
| | Books of Lore | 20 | 40 | Allows the use of books of lore |
| | Friend of the Wild | 29 | n/a | Allows the use of non-combat companions |
Weapon Proficiencies
| Weapon | Category | Level | Description | |
|---|---|---|---|---|
| | Two-Handed Staves | 2H | 1 | |
| | One-Handed Swords | 1H | (45) Requires Sword and Staff trait equipped | Increases to-hit chance |
Pet Skills
For the lore-masters pets' skills see pets.
Trait Sets
All Lore-master Traits cost 11
25
to slot.
The Keeper of Animals
| Name | Description | Level | Deed/Quest | |
|---|---|---|---|---|
| | Dúnadan-learning | You are well versed in the knowledge of the Dúnedain and their signs, allowing you to increase their duration and effectiveness. This includes: Sign of Righteousness and Sign of Vigilance. | 20 | Use Signs of Power or Battle 1,000 times (100/day) |
| | Master of Beasts | Your knowledge of the Signs of the Wild gives you greater control over them, lessening their cost and enhancing their duration. This also enables these signs to remove poison, fear, wound, and disease effects from your companion. -10% Sign of the Wild Skills Power Cost | 6 | Use Sign of Protection 500 times (175/day) |
| | Beast-lore | The Combat Prowess of your companions is increased. This includes attack, defense, and stealth detection. Your animals have increased health, increased power, attack faster and deal more damage. | 8 | Use Sign of the Wild: Rage 300 times (60/day) |
| | Hardy Bear | The Power of your bear-friend is increased. | 15 | Complete the class quest A Well-ordered Mind |
| | Light of Hope | Beacon of Hope has a lower Morale cost, recovers faster and has a shorter cast time. -40% Beacon of Hope Morale Cost | 4 | Use Beacon of Hope 600 times (120/day) |
| | Healer | You gain a number of bonuses to your healing and restorative skills. -15% Healing, Cure, and Power Restoration Skills Power Costs | 10 | Heal your fellows with Leechcraft 250 times (40/day) |
| | Proof against All Ills | Your Tend the Sick and Leechcraft works on all fellowship members within an area-of-effect. This also enables Leechcraft to be used in combat. | 30 | Use Tend the Sick 300 times |
| | The Wild and Ward | Your Sign of Wild: Protection now grants your companions mitigation bonuses versus Frost and Flame. | ?? | Use Sticky Gourd 350 times |
Master of Nature's Fury
| Name | Description | Level | Deed/Quest | |
|---|---|---|---|---|
| | Flame of Anor | Your fire-based skills inflict 10% greater damage. | 30 | Complete the class quest A Lore-master's Will |
| | Tactically Adept | Some of your tactical skills have a lower cost to your Power. -3% Tactical Skills Power Cost | 30 | Use Share the Power 750 times Labelled as Magic Adept in the Deed Log |
| | Master of the Staff | Staff-Strike is more damaging, can stun opponents and will do bonus damage on flanked enemies. Your training also makes you more confident in battle. +5% Maximum Morale | 1 | Use Staff-Strike against your foes 600 times |
| | Harmony with Nature | Reduces power costs and the casting time of your overt displays of nature's wrath. This includes: Cracked Earth, Gust of Wind, Test of Will, Light of the Rising Dawn, and Ents go to War. -15% Nature's Wrath Skills Power Cost | 22 | Use Cracked Earth 400 times |
| | Awareness of Body | This gives you a reduction to the morale costs on overt displays of nature's wrath. This includes: Cracked Earth, Gust of Wind, Test of Will, Light of the Rising Dawn, and Ents go to War. -40% Nature's Wrath Skills Morale Cost | 30 | Use Wisdom of the Council 100 times (15/day) |
| | Knowledge of the Past | All of your skills have a chance to restore a small amount of Power. | 30 | Use Ancient Wisdom 300 times |
| | Improved Sign of Wizardry | Your understanding of the Signs of Wizards has increased, lending some increased power to your secret sign. +15% Sign of Battle: Wizardry Damage | ?? | Strike with Sign of Battle: Wizard's Fire 750 times |
| | Improved Storm-lore | Your knowledge of Storms has increased causing you to make your Storm-lore More Dangerous. +25% Storm-lore Damage | ?? | Strike with Storm-lore 250 times |
The Ancient Master
| Name | Description | Level | Deed/Quest | |
|---|---|---|---|---|
| | Deep Lore | Your knowledge of herbs, fire, and wind are unmatched, increasing your ability to use them. +5 Targets Area Damage Lore Skills | 10 | Use your Lore Skills against enemies 500 times Use Fire-lore, Wind-lore or Herb-lore |
| | Power and Wisdom | This improves your Ancient Wisdom effect magnitude and enables you to use your Power of Knowledge skill for a longer period of time. | 6 | Draw Power from your enemies 250 times Use Power of Knowledge |
| | Fast Loader | You have perfected the art of mixing blasting powder faster. Removes Blinding Flash induction | 20 | Use Blinding Flash against your enemies 400 times Labelled as Subtlety of Wisdom in the Deed Log |
| | The Secret of Tar | Your sticky tar and sticky gourd inductions are reduced. -.5s Sticky Tar Induction | ?? | Strike with Sticky Tar 250 times |
| | The Study of Wind-lore | You've learned to make your Wind-lore more effective. +3% Gust of Wind Miss Chance | 30 | Strike with Gust of Wind 1,000 times |
| | The Study of Fire-lore | You've learned to make your Fire-lore more effective. +5% Fire Lore Miss Chance | ?? | Strike with Fire-lore 350 times |
| | Improved Sign of Power: Command | Your keen understanding of the Sign of Power: Command, means you can now harm the evade and block chances of your foes. | 40 | Strike with Sign of Power: Command 350 times |
| | Explosive Force | Your blinding flash is harder to resist. -[Level x 12] Target Blinding Flash Resist Rating | 40 | Strike with Blinding Flash 750 times |
Set Bonuses
- The Keeper of Animals
- Dúnadan-learning
Master of Beasts
Beast-lore
Hardy Bear
Light of Hope
Healer
Proof against All Ills
The Wild and Ward - 2 Equipped:
+10% Inner Flame Healing
3 Equipped:
4 Equipped:
-5% Sign of the Wild: Rage - Attack Duration
+100% chance Air-Lore Damage Mitigation
-5% Sign of the Wild: Protection Defense
-5% Sign of the Wild: Rage - Attack Duration
+600s Sign of the Wild Duration
- Master of Nature's Fury
- Flame of Anor
Tactically Adept
Master of the Staff
Harmony with Nature
Awareness of Body
Knowledge of the Past
Improved Sign of Wizardry
Improved Storm-lore - 2 Equipped:
+5% Fire Skill Damage
3 Equipped:
4 Equipped:
+15% Fire Skill Damage
+5% Tactical Damage
-180s Cooldown of Ents go to War
-10s Blinding Flash Duration
+15% Fire Skill Damage
+10% Tactical Damage
-15s Cooldown of Light of the Rising Dawn
-15s Blinding Flash Duration
- The Ancient Master
- Deep Lore
Power and Wisdom
Fast Loader
The Secret of Tar
The Study of Wind-lore
The Study of Fire-lore
Improved Sign of Power: Command
Explosive Force - 2 Equipped:
+2 Bane Flare Targets
3 Equipped:
4 Equipped:
Cracked Earth's root applies 5 seconds earlier
Warding Lore now works on Orcs, Men and Beasts
Legendary Traits
All Legendary Traits cost 101
25
to slot.
| Name | Description | Level | Deed/Quest | |
|---|---|---|---|---|
| | March of the Ents | Only the Eldar and Wizards rival your knowledge or nature. You are able to bring down the wrath of the natural world upon your foes. Grants the skill Ents go to War | 39 | Find pages of the book Of Leaf and Twig |
| | Noble Savage | Your companions have better morale, attack increase, raised critical chances, increased stealth detection, increased stealth and greater defensive capabilities. You must resummon the companion for this to take effect. The loyalty and stalwart nature of your pets know no bounds. | 39 | Find pages of the book The Book of Beasts |
| | Sword and Staff | You now may dual wield sword and staff as well as gaining some improved skill in melee. This enables you to use sword. | 39 | Find pages of the book Lore of the Blade |
| | Eagle-friend | You are a friend of the Eagles and may summon one to aid you. Grants the skill Eagle-friend | 45/50 | Complete the class quests Articles of Mystery and Implements of Knowledge, then A Lesson from Lord Elrond |
| | Nature-friend | You are a friend of the Nature Dwellers and may summon one to aid you. Grants the skill Friend of Nature | 58 | Get the book The Book of Nature Requires: Kindred Standing with Iron Garrison Guards |
| | Improved Sticky Gourd | This trait makes your Sticky Gourd into a lasting AOE hotspot.
Requires: 5 traits in Master of Nature's Fury line slotted. | None | Complete The Mines of Moria epic books |
| | Force of Will | Your Sign of Power: See All Ends magnitude has increased. This also increases the duration of Fire-lore, Sign of Power: Command, Sign of Power: See All Ends, and Ancient Craft. +30s Duration | 58 | Complete the deed The Path of the Ancient Master |
Tactics
Useful tactics when playing a Lore-master:
One mob pull: if facing one target mob surrounded by mobs that are likely assist, a cunning Lore-master can manage to fight just the one mobs, and not any of the adds.
Start out by casting Blinding Flash on the mob from the maximum possible distance, then turn around and run. Once the adds have stopped pursuing you, return. After 30s have passed the mezzed mob will be free and will attack you -- but the adds will not follow.
Blinding Flash against one target: even if fighting just one target it can be useful to use Blinding Flash. In the 30 seconds that pass you can use Inner Flame to heal up, or wait until your Light of the Rising Dawn cooldown is up. Or if it comes to worst, run. Be careful not to leave a Burning Embers DOT on the target, as that will break the mez.