Lore-master

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The Lore-master is a seeker of knowledge and a guardian of wisdom. He wields ancient secrets and lore to confound his foes and aid his friends, protecting them against the dark powers of the Enemy.

Available Races: Elf, Man


A male Elf Lore-master
Classes Bu Ca Ch Gu Hu Lm Mi Rk Wd
Skills Bu Ca Ch Gu Hu Lm Mi Rk Wd
Traits Bu Ca Ch Gu Hu Lm Mi Rk Wd

Role

Crowd-control / Pets: The Lore-master is the unparalleled master of crowd-control, the ability to stun creatures and keep them from hurting his allies. He has many skills that invoke the natural world of Middle-Earth but it is draining on the will thus costing him morale to fuel some of these powerful skills. Because of this, but mostly because of low morale & light armour, he must rely on his pets to supplement his ability to take damage.


Skills

Active Skills

Cures of the House of Healing

Ability Category Level Power Cost Range Description
Leechcraft Buff 10 20 25 Cures wounds
Tend the Sick Buff 16 36 25 Cures disease
Ancient Knowledge of Cures Buff 63 20 25.2 Cures wounds & disease


Friend of the Animals

Ability Category Level Power Cost Range Description
Raven-lore Pet 4 11 n/a Summons raven pet
Friend of Bears Pet 14 11 n/a Summons bear pet
Lynx-speech Pet 30 11 n/a Summons lynx pet
Eagle-Friend (Legendary) Pet 45 124 n/a Summons eagle pet
Friend of Feline Hunters Pet 56 147 n/a Summons Sabretooth Cat pet
Friend of Nature (Legendary) Pet 58 247 n/a Summons Bog-guardian pet
Rabbit-speech Pet 29 124 n/a Summons non-combat pet hare
Turtle-speech Pet 29 124 n/a Summons non-combat pet turtle
Bird-speech Pet 29 124 n/a Summons non-combat pet sparrow
Fox-speech Pet 29 124 n/a Summons non-combat pet fox
Squirrel-speech Pet 29 124 n/a Summons non-combat pet squirrel
Cat-speech Pet 29 124 n/a Summons non-combat pet cat
Dog-speech Pet 29 124 n/a Summons non-combat pet dog
Frog-speech Pet 29 124 n/a Summons non-combat pet frog
Snake-speech Pet 29 124 n/a Summons non-combat pet snake


Fury of Nature

Ability Category Level Morale Cost Power Cost Range Description
Burning Embers Damage 1 10 30 Fire damage and DOT
Gust of Wind Damage + Debuff 12 12 7 40 Common damage + 7% miss debuff
Light of the Rising Dawn Damage 18 12 7 30 Light damage + stun
Cracked Earth Damage + delayed Root 22 12 7 25 Fire damage + delayed root
Ents go to War (Legendary) Damage + Stun 41 129 82 15 AoE fire damage + stun
Lightning Storm Damage 50 326 129 25 Massive AoE damage


Healing and Motivation

Ability Category Level Morale Cost Power Cost Range Description
Beacon of Hope Heal 4 12 10 25 Heal ally/pet
Inner Flame Heal 16 1 Transfer Power to Morale


Lore of the Second Age

Ability Category Level Power Cost Range Description
Fire-lore Debuff 2 6 40 Debuffs enemies
Wind-lore Debuff 8 23 40 Debuffs enemies
Herb-lore Root 36 23 40 Roots enemies
Air-lore Buff 44 124 25 Buffs target to reflect damage
Continual Air-lore Buff 64 2 per second 25 Buffs target to reflect damage for an infinite duration
Knowledge of the Lore-master Inspect 20 112 40 Inspects enemies strengths and weaknesses
Storm-lore Damage + Stun 48 326 5.2 AoE Damage + stun

Lost Knowledge

Ability Category Level Morale Cost Power Cost Range Description
Power of Knowledge 6 40 Transfers Power from enemy to you
Blinding Flash Stun 10 6 40 Stuns enemy
Improved Blinding Flash Stun 79 40 Stuns enemy -- requires Explosive Force trait equipped
Wisdom of the Council Heal + Buff 20 20 Restores Morale on self + reflecting damage buff
Share the Power Heal 24 63 25 Transfers Power from you to ally
Test of Will Stun 26 12 6 40 Damage and stun enemy
Ancient Wisdom Buff 30 7 Increases Will
Call to the Valar 34 20 Renew certain skill cooldowns
Back from the Brink Res 32 32 5 Revives a defeated ally -- requires Shire Sweet-leaf
Ancient Craft Debuff 42 0 260 10 Decreases enemies armour
Bane Flare Stun 0 62 10 5s Stun + 10s mezz on the Dead
Sticky Tar Debuff 46 0 124 Creates an area that slows enemies & makes them more vulnerable to fire
Warding Knowledge Creatures of Nature Debuff 38 0 124 Creates an area that debuffs trees & roots
Warding Knowledge Dead Debuff 28 0 124 Creates an area that debuffs the Dead
Warding Knowledge Drakes Debuff 40 0 124 Creates an area that debuffs Worms and Drakes

Melee Skills

Ability Category Level Power Cost Range Description
Staff-Strike Damage 1 9 3 Weapon damage
Improved Staff-strike Damage 3 Weapon damage


Signs of Ancient Magics

Ability Category Level Power Cost Range Description
Sign of Power: Command Debuff 1 6 40 Debuff enemy
Sign of the Wild: Protection Buff 6 6 40 Buff pet
Sign of the Wild: Rage Buff 8 6 40 Buff pet
Sign of Battle: Wizardry DoT 14 6 40 Dot enemy, gain Morale
Sign of Power: Righteousness Buff 28 6 40 Clear negative effects
Sign of Power: Vigilance Buff 32 6 40 Increases stealth detection

Passive Skills

Armour Proficiencies

Weapon Category Level Description
Light Armour 1


Base Passive Skills

For details see Elf or Man


Combat Characteristics

Name Level Cost Description
Evade Rank 1 7 4 Silver 90 Copper  Adds 1.0% to Evade Chance
Parry Rank 1 9 8 Silver 10 Copper  Adds 1.0% to Parry Chance
Accuracy Rank 1 11 12 Silver 10 Copper  Reduces Miss by a medium amount.
Critical Rank 1 15 22 Silver 50 Copper  Adds 1.0% to Critical Hit Chance
Parry Rank 2 17 28 Silver 90 Copper  Adds 1.0% to Parry Chance
Accuracy Rank 2 19 36 Silver 10 Copper  Reduces Miss by a medium amount.
Critical Rank 2 23 52 Silver 90 Copper  Adds 1.0% to Critical Hit Chance
Evade Rank 2 25 62 Silver 50 Copper  Adds 1.0% to Evade Chance
Parry Rank 3 27 72 Silver 90 Copper  Adds 1.0% to Parry Chance
Accuracy Rank 3 31 96 Silver 10 Copper  Reduces Miss by a medium amount.
Accuracy Rank 4 39 152 Silver 10 Copper  Reduces Miss by a small amount.
Evade Rank 3 43 184 Silver 90 Copper  Adds 1.0% to Evade Chance


Instrument Proficiencies

Name Level Cost
Specialized Equipment 1 starting proficiency
Clarinet Use 5 2 Silver 50 Copper 
Lute Use 5 2 Silver 50 Copper 


Misc. Passive Skills

Name Level Cost Description
Books of Lore 20 40 Silver  Allows the use of books of lore
Friend of the Wild 29 n/a Allows the use of non-combat companions


Weapon Proficiencies

Weapon Category Level Description
Two-Handed Staves 2H 1
One-Handed Swords 1H (45) Requires Lore of the Blade equipped Increases to-hit chance

Pet Skills

For the lore-masters pets' skills see pets.


Trait Sets

All Lore-master Traits cost 11 Silver 25 Copper  to slot.

The Keeper of Animals

Name Description Level Deed/Quest
Image:Dúnadan-learning-icon.png Dúnadan-learning You are well versed in the knowledge of the Dúnedain and their signs, allowing you to increase their duration and effectiveness. This includes: Sign of Righteousness and Sign of Vigilance. 20 Use Signs of Power or Battle 1,000 times
Image:Master of Beasts-icon.png Master of Beasts Your knowledge of the Signs of the Wild gives you greater control over them, lessening their cost and enhancing their duration. This also enables these signs to remove poison, fear, wound, and disease effects from your companion.

-10% Sign of the Wild Skills Power Cost
+120s Sign of the Wild Skills Durations
Removes Poison, Fear, Wound, Disease debuffs from Companions

6 Use Sign of Protection 500 times (175/day)
Image:Beast-lore-icon.png Beast-lore The Combat Prowess of your companions is increased. This includes attack, defense, and stealth detection.

Your animals have increased health, increased power, attack faster and deal more damage.

8 Use Sign of the Wild: Rage 300 times (60/day)
Image:Hardy Bear-icon.png Hardy Bear The Power of your bear-friend is increased. 15 Complete the class quest A Well-ordered Mind
Image:Light of Hope-icon.png Light of Hope Beacon of Hope has a lower Morale cost, recovers faster and has a shorter cast time.

-40% Beacon of Hope Morale Cost
-10s Beacon of Hope Cooldown
-1s Beacon of Hope Induction

4 Use Beacon of Hope 600 times (120/day)
Image:Healer-icon.png Healer You gain a number of bonuses to your healing and restorative skills.

-15% Healing, Cure, and Power Restoration Skills Power Costs
-50% Healing Skills Induction
+10% Healing

10 Heal your fellows with Leechcraft 250 times (40/day)
Image:Proof against All Ills-icon.png Proof against All Ills Your Tend the Sick and Leechcraft works on all fellowship members within an area-of-effect. This also enables Leechcraft to be used in combat. 30 Use Tend the Sick 300 times
Image:The Wild and Ward-icon.png The Wild and Ward Your Sign of Wild: Protection now grants your companions mitigation bonuses versus Frost and Flame.  ?? Use Sticky Gourd 350 times


Master of Nature's Fury

Name Description Level Deed/Quest
Image:Flame of Anor-icon.png Flame of Anor Your fire-based skills inflict 10% greater damage. 30 Complete the class quest A Lore-master's Will
Image:Tactically Adept-icon.png Tactically Adept Some of your tactical skills have a lower cost to your Power.

-3% Tactical Skills Power Cost

30 Use Share the Power 750 times
Labelled as Magic Adept in the Deed Log
Image:Master of the Staff-icon.png Master of the Staff Staff-Strike is more damaging, can stun opponents and will do bonus damage on flanked enemies. Your training also makes you more confident in battle.

+5% Maximum Morale

1 Use Staff-Strike against your foes 600 times
Image:Harmony with Nature-icon.png Harmony with Nature Reduces power costs and the casting time of your overt displays of nature's wrath. This includes: Cracked Earth, Gust of Wind, Test of Will, Light of the Rising Dawn, and Ents go to War.

-15% Nature's Wrath Skills Power Cost
-25% Nature's Wrath Skills Inductions

22 Use Cracked Earth 400 times
Image:Awareness of Body-icon.png Awareness of Body This gives you a reduction to the morale costs on overt displays of nature's wrath. This includes: Cracked Earth, Gust of Wind, Test of Will, Light of the Rising Dawn, and Ents go to War.

-40% Nature's Wrath Skills Morale Cost

30 Use Wisdom of the Council 100 times
Image:Knowledge of the Past-icon.png Knowledge of the Past All of your skills have a chance to restore a small amount of Power. 30 Use Ancient Wisdom 300 times
Image:Improved Sign of Wizardry-icon.png Improved Sign of Wizardry Your understanding of the Signs of Wizards has increased, lending some increased power to your secret sign.

+15% Sign of Battle: Wizardry Damage

 ?? Strike with Sign of Battle: Wizard's Fire 750 times
Image:Improved Storm-lore-icon.png Improved Storm-lore Your knowledge of Storms has increased causing you to make your Storm-lore More Dangerous.

+25% Storm-lore Damage

 ?? Strike with Storm-lore 250 times


The Ancient Master

Name Description Level Deed/Quest
Image:Deep Lore-icon.png Deep Lore Your knowledge of herbs, fire, and wind are unmatched, increasing your ability to use them.

+5 Targets Area Damage Lore Skills

10 Use your Lore Skills against enemies 500 times
Use Fire-lore, Wind-lore or Herb-lore
Image:Power and Wisdom-icon.png Power and Wisdom This improves your Ancient Wisdom effect magnitude and enables you to use your Power of Knowledge skill for a longer period of time. 6 Draw Power from your enemies 250 times
Use Power of Knowledge
Image:Fast Loader-icon.png Fast Loader You have perfected the art of mixing blasting powder faster.

Removes Blinding Flash induction

20 Use Blinding Flash against your enemies 400 times
Labelled as Subtlety of Wisdom in the Deed Log
Image:The Secret of Tar-icon.png The Secret of Tar Your sticky tar and sticky gourd inductions are reduced.

-.5s Sticky Tar Induction

 ?? Strike with Sticky Tar 250 times
Image:The Study of Wind-lore-icon.png The Study of Wind-lore You've learned to make your Wind-lore more effective.

+3% Gust of Wind Miss Chance
-10% Target Damage

30 Strike with Gust of Wind 1,000 times
Image:The Study of Fire-lore-icon.png The Study of Fire-lore You've learned to make your Fire-lore more effective.

+5% Fire Lore Miss Chance

 ?? Strike with Fire-lore 350 times
Image:Improved Sign of Power- Command-icon.png Improved Sign of Power: Command Your keen understanding of the Sign of Power: Command, means you can now harm the evade and block chances of your foes. 40 Strike with Sign of Power: Command 350 times
Image:Explosive Force-icon.png Explosive Force Your blinding flash is harder to resist.

-[Level x 12] Target Blinding Flash Resist Rating

40 Strike with Blinding Flash 750 times


Set Bonuses


Legendary Traits

All Legendary Traits cost 101 Silver 25 Copper  to slot.

Name Description Level Deed/Quest
Image:March of the Ents-icon.png March of the Ents Only the Eldar and Wizards rival your knowledge or nature. You are able to bring down the wrath of the natural world upon your foes.

Grants the skill Ents go to War

39 Find pages of the book Of Leaf and Twig
Image:Noble Savage-icon.png Noble Savage Your companions have better morale, attack increase, raised critical chances, increased stealth detection, increased stealth and greater defensive capabilities. You must resummon the companion for this to take effect.

The loyalty and stalwart nature of your pets know no bounds.

39 Find pages of the book The Book of Beasts
Image:Sword and Staff-icon.png Sword and Staff You now may dual wield sword and staff as well as gaining some improved skill in melee.

This enables you to use sword.
This allows the dual wielding of weapons.
+300 Maximum Morale
+[Level x 8] Parry Rating
+[Level x 8] Evade Rating
+15% Melee Damage

39 Find pages of the book Lore of the Blade
Image:Eagle-friend (trait)-icon.png Eagle-friend You are a friend of the Eagles and may summon one to aid you.

Grants the skill Eagle-friend

45/50 Complete the class quests Articles of Mystery and Implements of Knowledge, then A Lesson from Lord Elrond
Image:Nature-friend-icon.png Nature-friend You are a friend of the Nature Dwellers and may summon one to aid you.

Grants the skill Friend of Nature
Requires: 5 traits in The Keeper of Animals line slotted.

58 Get the book The Book of Nature
Requires: Kindred Standing with Iron Garrison Guards
Image:Improved Sticky Gourd-icon.png Improved Sticky Gourd This trait makes your Sticky Gourd into a lasting AOE hotspot.

Requires: 5 traits in Master of Nature's Fury line slotted.

None Complete The Mines of Moria epic books
Image:Force of Will-icon.png Force of Will Your Sign of Power: See All Ends magnitude has increased. This also increases the duration of Fire-lore, Sign of Power: Command, Sign of Power: See All Ends, and Ancient Craft.

+30s Duration
-[Level x 20] Critical Hit Chance

Requires: 5 traits in The Ancient Master line slotted.

58 Complete the deed The Path of the Ancient Master


Tactics

Useful tactics when playing a Lore-master:

One mob pull: if facing one target mob surrounded by mobs that are likely assist, a cunning Lore-master can manage to fight just the one mobs, and not any of the adds.

Start out by casting Blinding Flash on the mob from the maximum possible distance, then turn around and run. Once the adds have stopped pursuing you, return. After 30s have passed the mezzed mob will be free and will attack you -- but the adds will not follow.

Blinding Flash against one target: even if fighting just one target it can be useful to use Blinding Flash. In the 30 seconds that pass you can use Inner Flame to heal up, or wait until your Light of the Rising Dawn cooldown is up. Or if it comes to worst, run. Be careful not to leave a Burning Embers DOT on the target, as that will break the mez.



See Also

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