Lore-master

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Lore-master-icon.png
The Lore-master is a seeker of knowledge and a guardian of wisdom. He wields ancient secrets and lore to confound his foes and aid his friends, protecting them against the dark powers of the Enemy.

Available Races: Elf, Man


A male Elf Lore-master
Burglar-icon.png Captain-icon.png Champion-icon.png Guardian-icon.png Hunter-icon.png Lore-master-icon.png Minstrel-icon.png Rune-keeper-icon.png Warden-icon.png
Classes Bu Ca Ch Gu Hu Lm Mi Rk Wd
Skills Bu Ca Ch Gu Hu Lm Mi Rk Wd
Traits Bu Ca Ch Gu Hu Lm Mi Rk Wd

Role

Crowd-control / Pets: The Lore-master is the unparalleled master of crowd-control, the ability to stun creatures and keep them from hurting his allies. He has many skills that invoke the natural world of Middle-Earth but it is draining on the will thus costing him morale to fuel some of these powerful skills. Because of this, but mostly because of low morale & light armour, he must rely on his pets to supplement his ability to take damage.


Skills

Active Skills

Cures of the House of Healing

Ability Category Level Power Cost Range Description
Leechcraft-icon.png Leechcraft Buff 10 20 25 Cures wounds
Tend the Sick-icon.png Tend the Sick Buff 16 36 25 Cures disease
Leechcraft-icon.png Ancient Knowledge of Cures Buff 62 20 25.2 Cures wounds & disease

Friend of the Animals

In-combat Pets

Ability Category Level Power Cost Range Description
Raven-lore-icon.png Raven-lore Pet 4 19 n/a Summons raven pet
Friend of Bears-icon.png Friend of Bears Pet 14 41 n/a Summons bear pet
Lynx-speech-icon.png Lynx-speech Pet 30 78 n/a Summons lynx pet
Eagle-friend-icon.png Eagle-friend (Legendary) Pet 45 124 n/a Summons eagle pet
Friend of Feline Hunters-icon.png Friend of Feline Hunters Pet 56 137 n/a Summons Sabre tooth Cat pet
Friend of Nature-icon.png Friend of Nature (Legendary) Pet 58 247 n/a Summons Bog-guardian pet

Non-combat Pets

Ability Category Level Power Cost Range Description
Bird-speech-icon.png Bird-speech Pet 29 124 n/a Summons non-combat pet sparrow
Cat-speech-icon.png Cat-speech Pet 29 124 n/a Summons non-combat pet cat
Dog-speech-icon.png Dog-speech Pet 29 124 n/a Summons non-combat pet dog
Fox-speech-icon.png Fox-speech Pet 29 124 n/a Summons non-combat pet fox
Frog-speech-icon.png Frog-speech Pet 29 124 n/a Summons non-combat pet frog
Rabbit-speech-icon.png Rabbit-speech Pet 29 124 n/a Summons non-combat pet hare
Snake-speech-icon.png Snake-speech Pet 29 124 n/a Summons non-combat pet snake
Squirrel-speech-icon.png Squirrel-speech Pet 29 124 n/a Summons non-combat pet squirrel
Turtle-speech-icon.png Turtle-speech Pet 29 124 n/a Summons non-combat pet turtle

Fury of Nature

Ability Category Level Morale Cost Power Cost Range Description
Burning Embers-icon.png Burning Embers Damage + Debuff 1 10 30 Fire damage and DOT
Gust of Wind-icon.png Gust of Wind Damage + Debuff 12 12 24 40 Common damage + 7% miss debuff
Light of the Rising Dawn-icon.png Light of the Rising Dawn Damage + Stun 18 12 34 30 Light damage + stun
Cracked Earth-icon.png Cracked Earth Damage + delayed Root 22 12 40 25 Fire damage + delayed root
Ents go to War-icon.png Ents go to War (Legendary) Damage + Stun 41 129 82 15 AoE fire damage + stun
Lightning Storm-icon.png Lightning Storm Damage 50 129 326 25 Massive AoE damage

Healing and Motivation

Ability Category Level Morale Cost Power Cost Range Description
Beacon of Hope-icon.png Beacon of Hope Heal 4 17 10 25 Heal ally/pet
Inner Flame-icon.png Inner Flame Heal 16 2 Transfer Power to Morale

Lore of the Second Age

Ability Category Level Power Cost Range Description
Fire-lore-icon.png Fire-lore Debuff 2 7 40 Debuffs enemies
Wind-lore-icon.png Wind-lore Debuff 8 59 40 Debuffs enemies
Knowledge of the Lore-master-icon.png Knowledge of the Lore-master Inspect 20 112 40 Inspects enemies strengths and weaknesses
Herb-lore-icon.png Herb-lore Root 36 194 40 Roots enemies
Air-lore-icon.png Air-lore Buff 44 110 25 Buffs target to reflect damage
Storm-lore-icon.png Storm-lore Damage + Stun 48 314 5.2 AoE Damage + stun
Continual Air-lore-icon.png Continual Air-lore Buff 64 2 per second 25 Buffs target to reflect damage for an infinite duration

Lost Knowledge

Ability Category Level Morale Cost Power Cost Range Description
Power of Knowledge-icon.png Power of Knowledge Debuff 6 40 Drains Power from enemy towards you.
Blinding Flash-icon.png Blinding Flash Stun 10 16 40 Stuns enemy
Improved Blinding Flash-icon.png Improved Blinding Flash Stun 79 40 Stuns enemy -- requires Explosive Force trait equipped
Bane Flare-icon.png Bane Flare Stun 18 0 25 10 5s Stun + 10s mezz on the Dead
Wisdom of the Council-icon.png Wisdom of the Council Heal + Buff 20 20 Restores Morale on self + reflecting damage buff
Share the Power-icon.png Share the Power Heal 24 350 25 Transfers Power from you to ally
Test of Will-icon.png Test of Will Stun 26 12 39 40 Damage and stun enemy.
Warding Knowledge Dead-icon.png Warding Knowledge: Dead Debuff 28 0 73 Creates an area that debuffs the Dead
Ancient Wisdom-icon.png Ancient Wisdom Buff 30 52 Increases Will
Back from the Brink-icon.png Back from the Brink Res 32 32 55 Revives a defeated ally -- requires Shire Sweet-leaf
Call to the Valar-icon.png Call to the Valar 34 20 Renew certain skill cooldowns
Warding Knowledge Creatures of Nature-icon.png Warding Knowledge: Creatures of Nature Debuff 38 0 96 Creates an area that debuffs trees & roots
Warding Knowledge Drakes-icon.png Warding Knowledge: Drakes Debuff 40 0 101 Creates an area that debuffs Worms and Drakes
Ancient Craft-icon.png Ancient Craft Debuff 42 0 222 10 Decreases enemies armour
Sticky Tar-icon.png Sticky Tar Debuff 46 0 115 Creates an area that slows enemies & makes them more vulnerable to fire
Dispel Corruption-icon.png Dispel Corruption Debuff 52 0  ? You are able to remove Corruptions from your foes.
Sticky Gourd-icon.png Sticky Gourd Debuff 60 0 117 The Lore-master smashes a phial of foul smelling burning pitch on his foe.

Melee Skills

Ability Category Level Power Cost Range Description
Staff-Strike-icon.png Staff-Strike Damage 1 9 3 Weapon damage
Staff-Strike-icon.png Improved Staff-strike Damage 3 Weapon damage


Signs of Ancient Magics

Ability Category Level Power Cost Range Description
Sign of Power Command-icon.png Sign of Power: Command Debuff 1 6 40 Debuff enemy
Sign of the Wild Protection-icon.png Sign of the Wild: Protection Buff 6 11 40 Buff pet
Sign of the Wild Rage-icon.png Sign of the Wild: Rage Buff 8 14 40 Buff pet
Sign of Battle Wizardry-icon.png Sign of Battle: Wizardry DoT 14 21 40 Dot enemy, gain Morale
Sign of Power Righteousness-icon.png Sign of Power: Righteousness Buff 28 36 40 Clear negative effects, give stun protect.
Sign of Power Vigilance-icon.png Sign of Power: Vigilance Buff 32 41 40 Increases stealth detection
Sign of Battle Wizard's Fire-icon.png Sign of Battle: Wizard's Fire Buff 54 66 40 Dot enemy, gain Morale
Sign of Power- See All Ends-icon.png Sign of Power: See All Ends Buff 58 71 40 Debuff enemy

Passive Skills

Armour Proficiencies

Weapon Category Level Description
Light Armour-icon.png Light Armour 1


Base Passive Skills

For details see Elf or Man


Combat Characteristics

Name Level Cost Description
Evade Rank 1-icon.png Evade Rank 1 7 4 Silver 90 Copper  Adds 1.0% to Evade Chance
Parry Rank 1-icon.png Parry Rank 1 9 8 Silver 10 Copper  Adds 1.0% to Parry Chance
Accuracy Rank 1-icon.png Accuracy Rank 1 11 12 Silver 10 Copper  Reduces Miss by a medium amount.
Critical Rank 1-icon.png Critical Rank 1 15 22 Silver 50 Copper  Adds 1.0% to Critical Hit Chance
Parry Rank 2-icon.png Parry Rank 2 17 28 Silver 90 Copper  Adds 1.0% to Parry Chance
Accuracy Rank 2-icon.png Accuracy Rank 2 19 36 Silver 10 Copper  Reduces Miss by a medium amount.
Critical Rank 2-icon.png Critical Rank 2 23 52 Silver 90 Copper  Adds 1.0% to Critical Hit Chance
Evade Rank 2-icon.png Evade Rank 2 25 62 Silver 50 Copper  Adds 1.0% to Evade Chance
Parry Rank 3-icon.png Parry Rank 3 27 72 Silver 90 Copper  Adds 1.0% to Parry Chance
Accuracy Rank 3-icon.png Accuracy Rank 3 31 96 Silver 10 Copper  Reduces Miss by a medium amount.
Accuracy Rank 4-icon.png Accuracy Rank 4 39 152 Silver 10 Copper  Reduces Miss by a small amount.
Evade Rank 3-icon.png Evade Rank 3 43 184 Silver 90 Copper  Adds 1.0% to Evade Chance


Instrument Proficiencies

Name Level Cost
Specialized Equipment-icon.png Specialized Equipment 1 starting proficiency
Clarinet Use-icon.png Clarinet Use 5 2 Silver 50 Copper 
Lute Use-icon.png Lute Use 5 2 Silver 50 Copper 


Misc. Passive Skills

Name Level Cost Description
Books of Lore-icon.png Books of Lore 20 40 Silver  Allows the use of books of lore
Friend of the Wild (Trait)-icon.png Friend of the Wild 29 n/a Allows the use of non-combat companions

Weapon Proficiencies

Weapon Category Level Description
Two-Handed Staves-icon.png Two-Handed Staves 2H 1
One-Handed Swords-icon.png One-Handed Swords 1H (45) Requires Sword and Staff trait equipped Increases to-hit chance

Pet Skills

For the lore-masters pets' skills see pets.


Trait Sets

All Lore-master Traits cost 11 Silver 25 Copper  to slot.

The Keeper of Animals

Name Description Level Deed/Quest
Dúnadan-learning-icon.png Dúnadan-learning You are well versed in the knowledge of the Dúnedain and their signs, allowing you to increase their duration and effectiveness. This includes: Sign of Righteousness and Sign of Vigilance. 20 Use Signs of Power or Battle 1,000 times (100/day)
Master of Beasts-icon.png Master of Beasts Your knowledge of the Signs of the Wild gives you greater control over them, lessening their cost and enhancing their duration. This also enables these signs to remove poison, fear, wound, and disease effects from your companion.

-10% Sign of the Wild Skills Power Cost
+120s Sign of the Wild Skills Durations
Removes Poison, Fear, Wound, Disease debuffs from Companions

6 Use Sign of Protection 500 times (175/day)
Beast-lore-icon.png Beast-lore The Combat Prowess of your companions is increased. This includes attack, defense, and stealth detection.

Your animals have increased health, increased power, attack faster and deal more damage.

8 Use Sign of the Wild: Rage 300 times (60/day)
Hardy Bear-icon.png Hardy Bear The Power of your bear-friend is increased. 15 Complete the class quest A Well-ordered Mind
Light of Hope-icon.png Light of Hope Beacon of Hope has a lower Morale cost, recovers faster and has a shorter cast time.

-40% Beacon of Hope Morale Cost
-10s Beacon of Hope Cooldown
-1s Beacon of Hope Induction

4 Use Beacon of Hope 600 times (120/day)
Healer-icon.png Healer You gain a number of bonuses to your healing and restorative skills.

-15% Healing, Cure, and Power Restoration Skills Power Costs
-50% Healing Skills Induction
+10% Healing

10 Heal your fellows with Leechcraft 250 times (40/day)
Proof against All Ills-icon.png Proof against All Ills Your Tend the Sick and Leechcraft works on all fellowship members within an area-of-effect. This also enables Leechcraft to be used in combat. 30 Use Tend the Sick 300 times
The Wild and Ward-icon.png The Wild and Ward Your Sign of Wild: Protection now grants your companions mitigation bonuses versus Frost and Flame.  ?? Use Sticky Gourd 350 times


Master of Nature's Fury

Name Description Level Deed/Quest
Flame of Anor-icon.png Flame of Anor Your fire-based skills inflict 10% greater damage. 30 Complete the class quest A Lore-master's Will
Tactically Adept-icon.png Tactically Adept Some of your tactical skills have a lower cost to your Power.

-3% Tactical Skills Power Cost

30 Use Share the Power 750 times
Labelled as Magic Adept in the Deed Log
Master of the Staff-icon.png Master of the Staff Staff-Strike is more damaging, can stun opponents and will do bonus damage on flanked enemies. Your training also makes you more confident in battle.

+5% Maximum Morale

1 Use Staff-Strike against your foes 600 times
Harmony with Nature-icon.png Harmony with Nature Reduces power costs and the casting time of your overt displays of nature's wrath. This includes: Cracked Earth, Gust of Wind, Test of Will, Light of the Rising Dawn, and Ents go to War.

-15% Nature's Wrath Skills Power Cost
-25% Nature's Wrath Skills Inductions

22 Use Cracked Earth 400 times
Awareness of Body-icon.png Awareness of Body This gives you a reduction to the morale costs on overt displays of nature's wrath. This includes: Cracked Earth, Gust of Wind, Test of Will, Light of the Rising Dawn, and Ents go to War.

-40% Nature's Wrath Skills Morale Cost

30 Use Wisdom of the Council 100 times (15/day)
Knowledge of the Past-icon.png Knowledge of the Past All of your skills have a chance to restore a small amount of Power. 30 Use Ancient Wisdom 300 times
Improved Sign of Wizardry-icon.png Improved Sign of Wizardry Your understanding of the Signs of Wizards has increased, lending some increased power to your secret sign.

+15% Sign of Battle: Wizardry Damage

 ?? Strike with Sign of Battle: Wizard's Fire 750 times
Improved Storm-lore-icon.png Improved Storm-lore Your knowledge of Storms has increased causing you to make your Storm-lore More Dangerous.

+25% Storm-lore Damage

 ?? Strike with Storm-lore 250 times


The Ancient Master

Name Description Level Deed/Quest
Deep Lore-icon.png Deep Lore Your knowledge of herbs, fire, and wind are unmatched, increasing your ability to use them.

+5 Targets Area Damage Lore Skills

10 Use your Lore Skills against enemies 500 times
Use Fire-lore, Wind-lore or Herb-lore
Power and Wisdom-icon.png Power and Wisdom This improves your Ancient Wisdom effect magnitude and enables you to use your Power of Knowledge skill for a longer period of time. 6 Draw Power from your enemies 250 times
Use Power of Knowledge
Fast Loader-icon.png Fast Loader You have perfected the art of mixing blasting powder faster.

Removes Blinding Flash induction

20 Use Blinding Flash against your enemies 400 times
Labelled as Subtlety of Wisdom in the Deed Log
The Secret of Tar-icon.png The Secret of Tar Your sticky tar and sticky gourd inductions are reduced.

-.5s Sticky Tar Induction

 ?? Strike with Sticky Tar 250 times
The Study of Wind-lore-icon.png The Study of Wind-lore You've learned to make your Wind-lore more effective.

+3% Gust of Wind Miss Chance
-10% Target Damage

30 Strike with Gust of Wind 1,000 times
The Study of Fire-lore-icon.png The Study of Fire-lore You've learned to make your Fire-lore more effective.

+5% Fire Lore Miss Chance

 ?? Strike with Fire-lore 350 times
Improved Sign of Power- Command-icon.png Improved Sign of Power: Command Your keen understanding of the Sign of Power: Command, means you can now harm the evade and block chances of your foes. 40 Strike with Sign of Power: Command 350 times
Explosive Force-icon.png Explosive Force Your blinding flash is harder to resist.

-[Level x 12] Target Blinding Flash Resist Rating

40 Strike with Blinding Flash 750 times


Set Bonuses


Legendary Traits

All Legendary Traits cost 101 Silver 25 Copper  to slot.

Name Description Level Deed/Quest
March of the Ents-icon.png March of the Ents Only the Eldar and Wizards rival your knowledge or nature. You are able to bring down the wrath of the natural world upon your foes.

Grants the skill Ents go to War

39 Find pages of the book Of Leaf and Twig
Noble Savage-icon.png Noble Savage Your companions have better morale, attack increase, raised critical chances, increased stealth detection, increased stealth and greater defensive capabilities. You must resummon the companion for this to take effect.

The loyalty and stalwart nature of your pets know no bounds.

39 Find pages of the book The Book of Beasts
Sword and Staff-icon.png Sword and Staff You now may dual wield sword and staff as well as gaining some improved skill in melee.

This enables you to use sword.
This allows the dual wielding of weapons.
+300 Maximum Morale
+[Level x 8] Parry Rating
+[Level x 8] Evade Rating
+15% Melee Damage

39 Find pages of the book Lore of the Blade
Eagle-friend (trait)-icon.png Eagle-friend You are a friend of the Eagles and may summon one to aid you.

Grants the skill Eagle-friend

45/50 Complete the class quests Articles of Mystery and Implements of Knowledge, then A Lesson from Lord Elrond
Nature-friend-icon.png Nature-friend You are a friend of the Nature Dwellers and may summon one to aid you.

Grants the skill Friend of Nature
Requires: 5 traits in The Keeper of Animals line slotted.

58 Get the book The Book of Nature
Requires: Kindred Standing with Iron Garrison Guards
Improved Sticky Gourd-icon.png Improved Sticky Gourd This trait makes your Sticky Gourd into a lasting AOE hotspot.

Requires: 5 traits in Master of Nature's Fury line slotted.

None Complete The Mines of Moria epic books
Force of Will-icon.png Force of Will Your Sign of Power: See All Ends magnitude has increased. This also increases the duration of Fire-lore, Sign of Power: Command, Sign of Power: See All Ends, and Ancient Craft.

+30s Duration
-[Level x 20] Critical Hit Chance

Requires: 5 traits in The Ancient Master line slotted.

58 Complete the deed The Path of the Ancient Master


Tactics

Useful tactics when playing a Lore-master:

One mob pull: if facing one target mob surrounded by mobs that are likely assist, a cunning Lore-master can manage to fight just the one mobs, and not any of the adds.

Start out by casting Blinding Flash on the mob from the maximum possible distance, then turn around and run. Once the adds have stopped pursuing you, return. After 30s have passed the mezzed mob will be free and will attack you -- but the adds will not follow.

Blinding Flash against one target: even if fighting just one target it can be useful to use Blinding Flash. In the 30 seconds that pass you can use Inner Flame to heal up, or wait until your Light of the Rising Dawn cooldown is up. Or if it comes to worst, run. Be careful not to leave a Burning Embers DOT on the target, as that will break the mez.



See Also

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