Eriador

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Regions of Eriador
AngmarBree-landEred LuinEttenmoorsEvendimForochelLone-landsMisty MountainsNorth DownsThe ShireTrollshaws
Map of Eriador.
Map of Eriador.

Lord of the Rings Online takes place in the land of Middle-earth called Eriador. This land is composed of many regions, which are described below. Other lands of Middle-earth are reportedly planned for later expansions but for now Eriador is the only accessible land. Eriador spans from the Blue Mountains (known as Ered Luin to the elves) in the west, to the Misty Mountains in the east.

Contents

Angmar

See Angmar for more details

About 1700 years before the War of the Ring, the Lord of Nazgûl established the Witch-realm of Angmar in the far North. For more thean 600 years, the Witch-king harried the North Kingdom of Arnor, until at last he was cast down by a mighty host of Elves and Men, led by Eärnur of Gondor and Glorfindel of Rivendell. But they had come to late... Arnor had fallen.

Today, with the shadow of Sauron lengthening everywhere, Angmar has once again become a place of gathering darkness. There, the Witch-king's Steward musters the strength of the Orcs and Angmarim to make war upon North once more. Only the most valiant heroes from among the Free Peoples of Middle-earth would dare to venture there. (Source: http://www.lotro.com/worldtour)

Areas of Angmar
AughaireBarad GúlaranCarn DûmDuvuinenEastern MalenhadFasach-FalroidFasach-LarranGabilshathûrGath ForthnírGorothladHimbarImlad BalchorthMaethadNan GurthRam DúathRhunendinThe Rift of Nûrz GhâshuUrugarthWestern Malenhad

Bree-land

See Bree-land for more details

Bree-land: The Town of Bree (and its outlying villages: Archet, Combe and Staddle) has managed to remain a thriving outpost of civilization in the North, despite the wars and turmoil that destroyed the North Kingdom of the Dúnedain. It is said that when Men crossed into the West, the Town of Bree was there... and that when the old Kings returned, they found the Town of Bree waiting. It is the only land in Middle-earth where Men and Hobbits dwell together in harmony and is also an important hub for Elves and Dwarves who are trading goods or travelling from one kingdom to another. The epicenter of the Town of Bree's economic and social scene is the Inn of the Prancing Pony, celebrated as the home of the finest ale in the North. (Source: http://www.lotro.com/worldtour)

Areas of Bree-land
AndrathArchetBrandy HillsBrandywoodBreeBucklandChetwood NorthChetwood SouthCombeEastern Bree-FieldsFar ChetwoodHengstacer FarmMidgewater MarshMidgewater PassNen HarnNorthern Barrow-downsNorthern Bree-FieldsOld ForestSouthern Barrow-downsSouthern Bree-FieldsStaddleStarmere LakeHorsefieldsWeather Hills

Ered Luin

See Ered Luin for more details.

Ered Luin, or the Blue Mountains as they are known in Westron, are dominated by the realm established by the exile Dwarf-lord Thráin and passed on to his son, the great hero Thorin Oakenshield. Thorin's Hall was never particulary prosperous, for only iron could be mined there, but in recent years strife has nearly broken the realm.

At the foot of the Mountains lies the Elf-refuge of Duillond, established after the fall of Edhelion. It is here that the timber used to build the White Ships of Mithlond is gathered. Elves and Dwarves alike must now contend with Dwarves of the Dourhand clan, who have become little more than well-organised brigands, and with Goblins that have passed into Ered Luin from Sarnûr. (Source: http://lorebook.lotro.com/)

Settlements, Areas and Landmarks of Ered Luin
Settlements: CelondimDuillondGondamonNoglondThorin's Gate
Areas: FalathlornFalathlorn HomesteadsHaudh LinKheledûlLimael's VineyardLow LandsRath TeraigRefuge of EdhelionSarnúrThorin's GateThorin's Hall HomesteadsVale of Thrain
Landmarks: Amon ThancClovendaleCrookdellDol Ringwest Emyn HoedhFrerin's CourtHunter's NotchKheledûl DocksLimael's VineyardMirkstone TunnelsNen HilithNorthern BarricadeOrodostRingdaleSarnúrSilver Deep MineSouthern BarricadeSpire of KheledûlTalath OndrenTham GelairThe BergholdThe EastwayThe GrimwaterThe WardspireThrushstonesThorin's GatesThrasi's LodgeTum Agor

Ettenmoors

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Ettenmoors: In ancient times, the Ettenmoors were part of the Kingdom of Rhudaur before that realm fell under sway of Angmar, domain of the dreaded Witch-king. Today, even centuries after the fall of Angmar, the Ettenmoors remain a place of terror and evil. Through these wastes some of the most fell creatures of Middle-earth roam at will, biding their time until they hear the summons of their master... the Dark Lord Sauron.

More recently, the Ettenmoors have been the site of massive battles between the Free Peoples of Middle-earth and the armies of Angmar. Hordes of monsters from the northwest are streaming down toward the outposts of Hithlad and the mines near Arador's End, whilst the heroes stand against them. (Source: http://www.lotro.com/worldtour)

Areas of Ettenmoors
Arador's EndColdfellsDâr-gazagGlân VraigGramsfootGrimwood Lumber CampGrothumHithladHoardaleHoarhallowIsendeep MineLugazagOst RingdyrSteps of GramTirith RhawTol Ascarnen

Evendim

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Evendim: About 100 miles north of the Shire, in northern Eriador, lies Evendim, a vast region dominated by the Lake Nenuial; the ‘Lake of the Twilight'. On the southern shore, the ancient abandoned city of Annúminas -- the former capital of the kingdom of Arnor ­-- is well known amongst the Free Peoples. For according to the Legends, amidst its ruins lay a great wealth and powerful artifacts now threatened by evil creatures and the nefarious forces lurking in Angmar. (Source: http://lotro.turbine.com/article/327)

Areas of Evendim
AnnúminasBarandalfBullroarer's SwardBullroarer's ThroatLake EvendimMen ErainNorthern Emyn UialOatbartonOst ForodParth AduialSouthern Emyn UialTinnudirTyl AegonnTyl AnnûnTyl RuinenTyrn Fornech

Forochel

See Forochel for more details.

Forochel is the northern icebay of Middle-earth. The name of the icy wastes in the northern parts of Middle-earth, and especially the great ice-bay of the north and the lands that surrounded it. (Source: http://lorebook.lotro.com/)

Settlements, Areas and Landmarks of Forochel
Settlements: Jänis-leiriKauppa-kohtaKuru-leiriPynti-peldotSûri-kyläZigilgund
Areas: Itä-mâJä-kuruJä-rannitLänsi-mâTalvi-mûriTaur Orthon
Landmarks: Barad GaurhothHylje-leiriIcereave MinesJä-reittiJänis-leiriJotunstathKarhu-leiriKauppa-kohtaKibilzaharKorkea-järviKuru-leiriNorsu-hautaPynti-peldotSûri-kyläTûli-mäitZigilgund

Lone-lands

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Lone-lands: In ancient times, this was part of the Kingdom of Rhudaur, but today the Lone-lands are little more than a savage wilderness, home to small bands of Half-Orcs, Goblins and Orcs who prey upon travellers on the Great East Road.

The last known vestige of civilization in the Lone-lands is The Forsaken Inn. This small run-down inn serves as a way-station for travellers upon the Great East Road, its battered walls offering a certain ammount of shelter and security.

The Lone-lands is a desolate region that lies east of Bree-land and west of Rivendell. Ost Guruth is also a waypoint, but only for Rangers and other hearty scouts. (Source: http://www.lotro.com/worldtour)

Areas of Lone-lands
AgamaurAnnunlosForsaken InnGarth AgarwenHaragmarHarloegLast BridgeMidgewater PassMinas EriolNain EnidhTalath GaunWeather Hills

Misty Mountains

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Misty Mountains: The cruel and ancient spires of the Misty Mountains have, since dawn of time, divided fields of Eriador from the ancient forests and wilderness of Rhovanion.

The legendary birthplace of Durin the Deathless, the First Father of the Dwarves, only that hardy people have ever been able to tame the Mountains and bend them to their will. Today, the Dwarves are gone, driven from their ancestral halls by teeming hordes of Orcs and other more ancient and mysterious evils. The dark caverns and high passes of the Misty Mountains are given over almost entirely to the creatures of the Dark Lord Sauron. (Source: http://www.lotro.com/worldtour)

Areas of Misty Mountains
Bruinen Source EastBruinen Source NorthBruinen Source WestGiant HallsHigh Crag

North Downs

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North Downs: In days of old, the North Downs were the heart of the Kingdom of Arthedain, home to great cities of Annúminas and Fornost, which fell to the ravages of Angmar. Upon the dread Fields of Fornost dwell the shades of Oathbreakers who betrayed their king and became Fel Spirits of the First Age, serving the Witch-king of Angmar.

In addition to the Fields of Fornost, this reion contains many of the most important ruins of the ancient Arnorian kingdoms, revered and oft-visited by the Rangers of the North, the descendants of the Dúnedain of Arnor It is here that the Rangers make their stand against the creatures of the shadow. (Source: http://www.lotro.com/worldtour)

Settlements, Areas and Landmarks of North Downs
Settlements: Amon RaithEsteldínLin GiliathTrestlebridgeMincham's CampOthrikar
Areas: Dol DinenFields of FornostFornostGreenwayKingsfellMeluinenNan Amlug EastNan Amlug WestNan WathrenRhunenladTaur Gonwaith
Landmarks: Amon AmrûnEtten CavesFalconer's TowerNan Wethren Eastern PassNan Wethren Western PassNorbury GatesOst NuaranTham LornWilliam Peake's Farm

The Shire

See Category:The Shire for more details

The Shire: The country of The Shire is a land of peace and pastoral beauty, where Hobbits dwell in seclusion from the world at large. It is located west of Bree-land and east of Ered Luin.

In former times, Men were seldom seen there, though Dwarves often passed through The Shire as they traveled to the Blue Mountains from their lands in the East. More rarely still, Elves could sometimes be seen in the woods as they journeyed to Mithlond, the Grey Havens beyond the borders of The Shire, where they cross the Sea into the West.

Dark things seldom threatened the hills and meadows of The Shire. Largely this has been because Hobbits are very good at keeping to their own business and not being noticed by others. But Little Folk would be aghast and unbelieving if they only knew the lengths to which Gandalf the Grey and the Rangers of the North have gone to ensure the country's peace. Now, though, even The Shire cannot escape the notice of the Shadow in the East. (Source: http://www.lotro.com/worldtour)

Settlements, Areas and Landmarks of The Shire
Settlements: BrockenboringsBudgefordBywaterFrogmortonHobbitonLittle DelvingMichel DelvingNeedleholeOverhillScaryStockTuckboroughWaymeetWoodhall
Areas: Bindbole WoodBridgefieldsThe FrogmoorsGreen Hill CountryGreenfieldsHobbiton-BywaterNorth BridgefieldsRushock BogShire HomesteadsThe HillThe Delving FieldsThe MarishTookland
Landmarks: Abandoned Elf-campAppledoresBamfurlongBolestonesBrandywine BridgeBridgefields WallBucklebury FerryBywater BridgeDora Brownlock's FarmThe GrangeThe Great WillowGolfimbul's HoleLob's GroveMathom-houseMethel-stageNarrowcleeveOld Odo's Leaf-farmThe Party TreePingladePuddifoot's FieldsThe QuarrySandson's FarmSandyman's MillThe Scrag-dellsSouth FieldsSouthfarthing GateStocktowerThree Farthing StoneTom Cotton's FarmTroll's KnollThe Yale-height

The Trollshaws

See The Trollshaws for more details

The Trollshaws: Of the Wilderlands of Eriador, the Trollshaws are amongst the most untamed. Men and Dwarves come here seldom, and even then only follow the course of the Great East Road. As the name suggests, this land is the haunt of wild Hill-trolls.

Rivendell is North-East of the Trollshaws, beyond the Ford of Bruinen. This is a hidden Elf-refuge and the home of Elrond Halfelven, chief of the White Council. There, the fate of Middle-earth will be determined. (Source: http://www.lotro.com/worldtour)

Areas of Trollshaws
Bruinen GorgesGiant ValleyHigh MoorNan TornaethNorth TrollshawsRivendellSouth TrollshawsTâl Bruinen
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