Equipment

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Character Topics: Classes, Races, Traits, Skills, Stats, Equipment


Items that can be equipped are broken up in the following categories:

Armour

Burglar Captain Champion Guardian Hunter Lore-master Minstrel
Light Armour
Medium Armour 10 10 (15)
Heavy Armour 20 20 15
Shields 15 15 20
Heavy Shields (30) 15
• Starting proficiencies
(Lv) Requires Class Trait


Weapons

Burglar Captain Champion Guardian Hunter Lore-master Minstrel
Bows 20 30
Crossbows 30 30
Daggers
Dual Wielding 10 10
Halberd 15
One-Handed Axes
One-Handed Clubs 20 15
One-Handed Hammers 15
One-Handed Maces 15
One-Handed Swords
Spear 10 10 10 20
Two-Handed Axes 10 10
Two-Handed Clubs 10
Two-Handed Hammers 10 10
Two-Handed Staves
Two-Handed Swords 10 10
• Starting proficiencies
One-Handed Axes
-1% hit chance, reduces target armour value
Two-Handed Axes
-2% hit chance, reduces target armour value
Bows
+1% critical hit chance with auto-attacks
Two-Handed Clubs
small chance to stun
Crossbows
+1% critical hit chance with auto-attacks, -2% parry chance
Daggers (One-Handed only)
+1% critical hit chance with auto-attacks
Halberds (Two-Handed only)
greater threat during combat
One-Handed Hammers
small chance to stun
Two-Handed Hammers
small chance to stun
Spears (One-Handed only)
adds damage over time
One-Handed Swords
+1% hit chance
Two-Handed Swords
+2% hit chance

Equipment Slots

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