Crafting

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Contents

Getting Started

Making a choice

To start crafting, you must first play through the initial series of quests and move out into the wider world. In various towns throughout Middle-earth, you will find a Master or Mistress of Apprentices who will help you select your vocation. Each vocation is made up of three professions, as shown below. At least one workplace of each type is near each Master or Mistress of Apprentices, so that you can immediately begin crafting. A Provisioner is also nearby, to sell you tools and some of the necessary ingredients.

Spend some time to carefully select your Vocation and its associated professions. Some Professions are very difficult and expensive to advance, while others are very easy. Perhaps the easiest vocation is Explorer because two of the professions (Prospector and Forester) allow gathering of resources and the third (Tailor) requires hides, which are readily available resources.

Easy Professions - Farmer, Prospector, Forester, Cook

Harder Professions - Tailor, Metalsmith, Weaponsmith, Woodworker

Very Hard Professions - Jeweller, Scholar.

Note: A character may change vocations at any time, however you will lose ALL progress and recipes memorized in any profession that is not available in your new vocation.

Vocation
Professions
Armourer
MetalsmithProspectorTailor
Armsman
ProspectorWeaponsmithWoodworker
Explorer
ForesterProspectorTailor
Historian
ScholarFarmerWeaponsmith
Tinker
CookJewellerProspector
Woodsman
FarmerForesterWoodworker
Yeoman
CookFarmerTailor

Craft Training

Near each Master or Mistress of Apprentices, there is a Provisioner and Novice-level Crafting Trainers of all types. The Trainers are stationed at the assorted workplaces that are needed to engage in crafting tasks. Between the Provisioner and the Crafting Trainers of your chosen professions, you can acquire most of the items you need to begin crafting. All crafts require the correct tools, raw materials, and a workplace to perform the task. For instance, woodworking requires a set of woodworking tools, a supply of wood (that can be found throughout your travels in Middleearth), and a workbench. (You receive our initial tools when you choose a profession.) Workbenches are found in many locations in most towns.

Crafting levels

Tier Level
Proficiency Points Needed Mastery Points Needed
1
Apprentice 200 Master Apprentice 400
2
Journeyman 280 Master Journeyman 560
3
Expert 360 Master Expert 720
4
Artisan 440 Master Artisan 880
5
Master 520 Grand Master 1040

Each profession is broken up into levels or tiers, and each tier has specific requirements that must be met to advance to the next tier. Every time you create a new item in a given profession, you are rewarded with Crafting Points. After a requisite number of Crafting Points have been earned, you will be rewarded with a new title, and you may find that you need to complete a task — a crafting quest — to advance to the next tier of that profession. To see the different tiers look at the nearby table. After you successfully complete a tier (for example, moved from Apprentice to Journeyman), you will have new crafting actions to try. For example, an Apprentice Prospector can only mine for Tin and Copper. A Journeyman Prospector can also mine for Barrow-iron and Silver. This type of progression continues for all five tiers of each profession.

Completing each tier is not all there is to crafting. Completing the first tier of crafting (from Apprentice to Journeyman), merely demonstrates that you are a Proficient Apprentice. You are not yet a Master in those crafting acts. Your initial Proficiency-level crafting bar (denoted with a brown anvil), has been filled up and a new Mastery-level crafting bar (denoted with a gold anvil) is now available. To achieve Mastery, continue performing the Apprentice crafting actions. For example, using the Prospector from above, you will want to mine for both Barrow Iron to advance your tier and Copper to advance your Apprentice tier toward Mastery.

Proficiency

Your level of experience is illustrated by anvil icons next to the tier's name. There are two anvil colors; brown representing proficiency and gold representing master.

  • Image:Crafting level-beginning.jpg An empty, or outlined, anvil indicates that you are currently working towards proficiency.

  • Image:Crafting level-proficiency.jpg One filled-in anvil and one empty anvil indicate that you have gained proficiency in that tier, and any items crafted at that level will give XP towards mastery of that tier. Note: Once you are proficient in a given tier you will then be able to gain experience toward the following tier's proficiency level.

  • Image:Crafting level-master.jpg Two filled-in anvils indicate that you have completely mastered the tier. Crafting items at that level will not grant any XP. However, every time you craft an item for a tier you have mastered, you have the chance to recieve a critical success. See Tier Mastery section, below.

Mastery

After mastering a profession tier, each time you craft an item for that tier, you have the chance to receive a critical success. To access your mastery options there is a mastery tab at the bottom of the crafting window below your recipe ingredients.

The normal critical success rate is 5% chance to create a critical item. There are a couple different outcomes when you produce a successful critical.

  • You will produce a larger number of component items. An example would be when a prospector crafts Bronze Ingots they make 1 at a time, but with a critical success they are able to produce 3 ingots.
  • You will produce a better quality item with improved stats. An example would be Leather Armour vs. Tough Leather Armour. The mastered item will either have increased stats or more bonuses attached depending on the item and it's crafting level.
  • A crafter may increase their critical chance by using higher quality level crafting tools, using crafting lore scrolls (made by a Scholar), or by adding a rare mastery component (most of the time this item is a Trophy). Note: Single-use recipes do not have the option for rare mastery components in the mastery tab. Also, Seed and produce recipes do not have a critical success option.


To view a list of rare mastery components check out the Mastery Components Index (By Profession).

Recipes

Types of Recipes

Crafters use recipes to create various items from the different professions. There are several different types of recipes available to your character.

Type of Recipe
Description
Basic
Each tier has a number of basic recipes that are provided for you once that tier is available.
Vendor
A crafter can purchase recipes from their profession's Novice or Expert NPC. For example: If you wanted the tailor recipe Heavy Quilted Armour you would speak to the Novice Tailor.
Dropped
Other recipes are found as drops, also known as loot, from various Creatures.
Single Use
A single-use recipe can only be crafted once and then it is removed from your recipe list. 'Note: Quest recipes are generally single-use and do not offer crafting XP.

Recipes and Indexes

There are several recipes for each profession and to list them all is crazy, but we tried our best!

Icon
Recipes Recipe Indexes
Image:Cook Recipe-icon.png
Cook Recipes Cook Recipe Index
Image:Farmer Recipe-icon.png
Farmer Recipes Farmer Recipe Index
Forester Recipes Forester Recipe Index
Image:Jeweller Recipe-icon.png
Jeweller Recipes Jeweller Recipe Index
Prospector Recipes Prospector Recipe Index
Image:Scholar Recipe-icon.png
Scholar Recipes Scholar Recipe Index
Image:Tailor Recipe-icon.png
Tailor Recipes Tailor Recipe Index
Image:Weaponsmith Recipe-icon.png
Weaponsmith Recipes Weaponsmith Recipe Index
Image:Woodworker Recipe-icon.png
Woodworker Recipes Woodworker Recipe Index

The Craft

Recipes require ingredients in order to create items. These ingredients can range from cooking ingredients to mining ore to hides from animals. Some ingredients are used to make components for other item recipes or may be used directly for those items.

Gathering Resources

Crafting materials are found throughout Middle-earth on Vendors, as loot drops or ground spawns, or in the assorted chests and crates around the world. Raw materials for crafting consist of ores, woods, gems, seeds, cooking supplies, dye components, hides and lore items.

  • Ores and woods are most commonly found as ground spawns, and if you have the gathering skill to collect them, you will have a tracking skill that you can activate to give you an indicator when you are near that resource. Ore nodes can also produce gems for Jewellers and minerals used as components for dyes.
  • Seeds and cooking components can be purchased from Provisioners or tradesmen.
  • Hides are found as loot drops from many creatures.
  • Lore items are found as loot drops on humanoid enemies or in and around ruins inside ancient artifacts (Shattered Pitcher, Broken Urn, Antique Vase, Forgotten Texts, and Ancient Vase).

All of these assorted materials can also be found in chests scattered throughout the landscape and in dungeons.

Tools and Facilities

Professions
Facility
Cook
CampfireOvenSuperior Oven
Jeweller
WorkbenchSuperior Workbench
Metalsmith
ForgeSuperior Forge
Scholar
Superior Study
Tailor
WorkbenchSuperior Workbench
Weaponsmith
ForgeSuperior Forge
Woodworker
WorkbenchSuperior Workbench

Once you have chosen your vocation, your first stop should be at the local Provisioner, to buy the tools you will need to begin gathering your necessary raw materials. For some items, many of the raw materials can also be acquired at the Provisioner or a tradesman.

Every profession has a necessary tool that must be equipped on your character sheet to use it, and a necessary place to actually do the work. Professions that produce items (ie: non-gathering) require Crafting Facilities to turn gathered resources into crafted materials and items.

External Links

Draznar's Crafting Guide and FAQ - Excellent guide
A beginner's guide to crafting -- Lord of the Rings Online Vault
LOTRO-crafting.com - ultimately aiming to be the eqtc of lotro
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