| | Ability | Category | Level | Power Cost | Range | Description
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| Trick Disable | Debuff | 2 | 3 | 3 | Debuff: Slows attack speed and Melee Damage by 15%.
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| Mischievous Glee | Heal | 10 | 6 | 3 | Instant self heal+healing over time.
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| Trick Dust in the Eyes | Debuff | 16 | 6 | 3 | Debuff: Adds 20.0% to Miss Chance and Slows movement speed by 25%.
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| Startling Twist | Debuff | 20 | 6 | 3 | Stuns enemy for 8 seconds
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| Mischief | Buff | 20 | 4 | | Toggle Buff: Reduces Tricks Power Cost by 25% and Riddle Recovery Timer by 30s. Allows the use of Clever Retort. You can't use sneak while using this skill.
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| Trick Counter Defence | Debuff | 26 | 3 | 3 | Debuff: The Targets Parry, Evade and Block rating is reduced by an amount based on your level and has an additional 3.0% to Critical Hit Vulnerability.
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| Clever Retort | Debuff | 30 | 6 | 3 | Can only be used on an enemy with an active trick on them, removing the trick upon use. Does one of 4 different things. They are similar to fellowship manouvers. (Direct damage, damage over time, healing or replenishing power.) Breaks a target out of being dazed.
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| Trick Enrage | Debuff | 38 | 6 | 20 | Debuff: Forces target to attack random enemies and adds 5.0% to Ranged Vulnerability.
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| Improved Startling Twist | Debuff | 52 | 68 | 3 | Stuns enemy for 8 seconds and removes Corruptions on the target.
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| Mischievous Delight | Heal | 64 | 82 | 3 | You can surprise a foe with an active Trick on them, removing the Trick and restoring some of your Morale and occasionaly restoring Power. This will never miss against on level targets, nor can it be parried, blocked, or evaded. This skill will replace Mischievous Glee.
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| | Ability | Category | Level | Power Cost | Range | Description
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| Cunning Attack | Damage | 1 | 5 | 3 | Main Hand Damage + DoT (1Dmg / 2sec / 20sec).
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| Surprise Strike | Damage | 1 | 5 | 3 | Main Hand Damage + BasedOnLevelDamage. Does more damage from behind and while in stealth.
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| Sneak | Stealth | 4 | 4 | | Enters Stealth Mode (Movement speed reduced to 50%, can be increased to 70% with a trait).
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| Diversion | Crowd Control | 18 | 3 | 20 | Distracts enemy to look in opposite direction. Can only be used while in stealth.
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| Trip | Debuff | 28 | 3 | 4 | Main Hand Damage + Fellowship Skill Opener.
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| Hide in Plain Sight | Stealth | 30 | 20 | | Instantly vanishes into undetectable Stealth mode in combat for 10 seconds.
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| Provoke | Aggro Management | 34 | 2 | 3 | Upon using this on an enemy, it has increased threat on whoever it is currently attacking.
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| Practical Joke | Misc. | 40 | 3 | 4 | Does nothing at all. Your Burglar sneezes only. Can only be used while in stealth.
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| Share The Fun | Stealth | 42 | 4 | 5 | You and a fellowship member enter Stealth Mode (Movement speed reduced by 70%, stealth level -2).
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| Location Is Everything | Buff | 50 | 5 | 5 | Your next attack from behind will deal 25% aditional damage. Does not break stealth.
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| Improved Hide in Plain Sight | Stealth | 54 | 24 | | 10 seconds undetectable in stealth, stealth not broken by damage and sets run speed to 100%
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| | Ability | Category | Level | Power Cost | Range | Description
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| Subtle Stab | Damage | 1 | 3 | 3 | Damage
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| Burglar's Advantage | Damage | 4 | 6 | 3 | You are able to hit an enemy again after a critical hit, inflicting more damage from behind.
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| Riddle | Crowd Control | 8 | 4 | 20 | 30 seconds daze, 60 second cooldown. Can be reduced to 30 if Mischief is toggled.
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| Aim | Buff | 12 | 5 | | The next damage dealing attack will be a critical hit and your chances to miss will be significantly reduced. Using this skill will not break stealth. 10 seconds duration, 1:30 cooldown. Can be reduced to 1:00 with a trait.
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| Exploit Opening | Conjunctions | 12 | 3 | 3 | Stuns enemy for 5 seconds, allowing your fellowship to perform a manouver. 5 minute cooldown.
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| Addle | Debuff | 14 | 6 | 20 | Interrupts enemy casting and for 30 seconds his casting speed will be reduced by 25%.
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| Reveal Weakness | Debuff | 22 | 3 | 20 | Toggle skill: Increases enemy damage taken by 8%. Can be increased to 10% with a trait.
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| Double-Edged Strike | Damage | 24 | 5 | 3 | After using Burglars Advantage, you are able to do 2 quick attacks.
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| Flashing Blades | Damage | 39 | 36 | 3 | After using Double-edged Strike, you can make a pair of powerful attacks against your target.
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| Well Placed Strike | Damage + DoT | 40 | 5 | 3 | Damage + DoT (Stronger DoT if performed from Behind).
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| Exposed Throat | Damage | 41 | 36 | 3 | After using Double-edged Strike, you make an attack which inflicts high damage. Also has a chance of stunning your foe for 6s, creating an oppertunity to use Fellowship skills.
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| Knives Out | AoE | 42 | 20 | 5 | Affects up to 5 enemies infront of you, dealing damage and reducing melee damage taken by 30% and reflecting (based on level) damage back to attackers. Under this effect you are unable to parry, evade or block. Shares recovery timer with Touch and Go. (Will set both cooldowns to 2 minutes)
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| Confound | Debuff | 46 | 3 | 5 | Slows attack speed by 5% + delayed Daze.
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| Lucky Strike | Damage | 56 | 86 | 3 | After using Double-edged Strike, you make an attack that always applies a Damaging Gamble.
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| Feint Attack | Damage | 58 | 86 | 3 | After using Double-edged Strike, you perform a feint attack that will allow your next Surprise Strike to act as though you were attacking out of stealth.
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| A Small Snag | Damage + Crowd Control | 60 | 86 | 3 | After using Double-edged Strike, you perform a damage attack together with a 15s Root and a debuff.
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| | Ability | Category | Level | Power Cost | Range | Description
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| Touch and Go | Buff | 6 | 20 | | Increases evade chance by 50% for 30 seconds. 5 minutes cooldown. Shares recovery timer with Knives Out.
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| Burgle | | 14 | 3 | 4 | Pickpocket humanoid target.
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| Track Treasure | | 20 | | | Tracks chests, marking them on your minimap.
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| Contact Pedlar | | 26 | 5 | | You summon a peddlar near a campfire. He can buy your stuff or even sell something to you.
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| Find Footing | Buff | 32 | 20 | | Snap out of being stunned and recovering a lot of morale while also increasing your dodge chance by 50% for 30 seconds.
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| Ready and Able | | 36 | 5 | | Resets skill timers. 20 minutes cooldown
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| Seize Initiative | | 44 | 20 | | Resets skill timers for Aim and for every other skill unlocked by a critical hit. Can only be used after performing a fellowship manouver.
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| Escape Clause | | 48 | 20 | | Resets skill timers of Touch and Go and Knives out. Can only be used after performing a fellowship manouver.
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